An Inside Look: The Secrets of Casino Design

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What interior design secrets that the casinos have to keep people spend all their money inside?

Some crazy shit I've found recently (posted by LangdorfTheGrey):
  1. No Mirrors to ruin how cool you think you look
  2. No Clocks to remind you how long you've been there
  3. Crazy intricate carpeting to make you look up
  4. Boring ceilings to make you look down
  5. Lights, bells, whistles, all to make everything exciting
  6. No blue lights (they make people look older)
submitted by fjahja to AskReddit [link] [comments]

9/11 and the Mandela Effect

9/11 and the Mandela Effect
You’ve probably seen the meme that says we’re living in the wrong timeline. While this sounds like a joke, there might be some truth to it. There are some researchers who claim what happened on 9/11 was a temporal event that caused our timeline to split in two. Supposedly there is a parallel world where the Twin Towers still exist and the apocalypse is being avoided. This is not to say I think we are living in the wrong timeline, but that is something I will get into in another thread. Just know that there is still hope.
Perhaps the darkest timeline is needed for some collective shadow work.
However, I do think our timeline has been altered and probably more times than once. While this is not something you can really prove, there are many oddities surrounding 9/11 as well as a synchronistic pattern hidden in pop culture that seems to point to this. In the movie Back to the Future, after the protagonist accidentally activates a time machine and alters the future, the Twin Pines Mall becomes the Lone Pine Mall. Notice how the clock reads 9:11 when flipped upside down.
134 reads like hel when flipped upside too. Are we living in a bardo state like in the movie Jacob's Ladder or the show The Good Place?
Was this a reference to the Mandela Effect and the Twin Towers becoming the One World Trade Center? In the second Back to the Future movie, the protagonists accidentally create a new timeline where a wealthy man named Biff takes over their town. Biff lives in a skyscraper casino and turns their town into a chaotic dystopia. According to the screenwriter Bob Gale, Biff was based on Donald Trump. This is not a political statement, I’m just saying it’s odd how things turned out.
I wonder if Bob Gale knew Trump would run for president?
In the Super Mario Bros. movie, a meteorite impact millions of years ago caused the universe to split into two timelines, the one we live in, and one where dinosaurs evolved into a humanoid race. President Koopa, a reptilian human hybrid, seems to be another caricature of Trump. President Koopa wants to merge his dimension with ours and attempts to rule Manhattan from the Twin Towers, which are portrayed as a gateway between worlds. The Super Mario franchise is strange when you think about shamans eating mushrooms to commune with serpent gods.
Looks kind of similar, right?
There are many more examples of the WTC acting as a gateway. In an episode of Teenage Mutant Ninja Turtles, the Twin Towers are used to transmit energy that propels the earth into another dimension. Take note of the sphere between the buildings, this will become relevant later. In the intro of Power Rangers: Time Force, a machine called the Time Shadow is seen standing on the towers. Take note of the moon in the background as well. This will become relevant too. During the final scene of Fringe season 1, the WTC is seen intact in a parallel universe. In the intro of Power Rangers: Time Force, a machine called the Time Shadow is seen standing on the towers. Take note of the moon in the background as well. This will become relevant too. During the final scene of Fringe season 1, the WTC is seen intact in a parallel universe.
I miss cartoons.
Another interesting example can be found in Star Trek. In the show, space explorers are sent back in time to stop an alien invasion in the 1940s that altered the outcome of WWII and allowed the Nazis to invade the US. Once they kill the alien leader, one of the characters tells the protagonist that the timeline has corrected itself just as an image of the Twin Towers burning passes in the background.
From Star Trek: Enterprise
The idea of a parallel world where the Nazis won WWII is very prominent in pop culture. But why is this? Is it possible creative people can intuitively sense other realities while absorbed in the act of creating? Philip K. Dick believed that’s what he did when he wrote The Man in the High Castle. He claimed:
"I in my stories and novels sometimes write about counterfeit worlds. Semi-real worlds as well as deranged private worlds, inhabited often by just one person…. At no time did I have a theoretical or conscious explanation for my preoccupation with these pluriform pseudo-worlds, but now I think I understand. What I was sensing was the manifold of partially actualized realities lying tangent to what evidently is the most actualized one—the one that the majority of us, by consensus gentium, agree on."
Coincidentally, Philip K. Dick was one of the first modern thinkers to predict the Mandela Effect. He once declared:
“we are living in a computer-programmed reality, and the only clue we have to it is when some variable is changed, and some alteration in our reality occurs.”
The Nazis were rumored to be in possession of a time machine known as Die Glocke, or in English, The Bell. They were supposedly taught how to build this device by extraterrestrials and the craft was said to be kept in a facility known as Der Riese, or The Giant. It sounds far fetched, but The Nazi Party was actually formed from The Thule Society, an occult group that dabbled in channeling and other magical practices. They were also known to use the Black Sun symbol, an esoteric representation of a gateway into another dimension.
https://en.wikipedia.org/wiki/Black_Sun_(symbol))
In Twin Peaks, a show about a small town caught in the midst of an interdimensional battle between good and evil, there seems to be a reference to Die Glocke. In season 8 there is a device that looks just like it, and at one point, a character called The Giant appears next to it.
A conception of Die Glocke compared to the mysterious bell device in Twin Peaks.
Twin Peaks is full of occult symbolism. In one episode a character is given instructions to find a portal that opens 253 yards east of Jack Rabbit’s Palace at 2:53 pm on October 1st. This portal is located in Washington. However, there is another in Las Vegas. Strangely enough, on October 1st, 2017, the Las Vegas shooting occurred in a lot 253 yards away from the Luxor Hotel, a giant black pyramid with the strongest beam of light in the world shooting out of it. Victims were mostly those attending the Route 91 Harvest music festival.
There's also black pyramids on the instructions.
But it gets stranger. Jason Aldean was one of the headliners. If you look at his tattoos, there’s a Jack card and an Ace card underneath a black sun, which as mentioned earlier, is an occult symbol that represents a portal. This card from the Illuminati game is almost identical. A Jack is worth 10 points. An Ace is worth 1 point. This odd coincidence seems to be a reference to the date 10/1. Keep in mind this date looks like the number 101. This will become relevant too. But was the Route 91 Harvest a literal harvest of souls meant to energize a portal?
This one is too much of a coincidence for me.
The name Twin Peaks seems to be a reference to the Twin Pillars, a Masonic concept that originated from the Biblical idea of Boaz and Jachin, two pillars that stood on the porch of King Solomon's Temple. The Twin Pillars can be found in ancient architecture all over the world and are sometimes used in Tarot. They are said to represent a doorway into a higher realm. In this Masonic artwork, you can see the Black Sun between them.
Jachin, Boaz, and the Black Sun.
The Twin Pillars and the gateway in between can be represented by the number 101. In Twin Peaks, the entrance to The Black Lodge, a place that exists in another dimension, is depicted as a rabbit hole between two trees, which resembles a zero between two ones. In George Orwell’s famous novel 1984, Room 101 is a place where people’s worst fears come true. In The Matrix, Neo’s apartment number is 101. Here it’s interesting to note that he escapes the matrix by going in room 303. This year marks 303 years since Freemasonry was founded. Perhaps they will make their getaway come December? Many occult researchers claim the Twin Towers were supposed to represent the Twin Pillars. There even used to be a statue called The Sphere placed in between them, making the buildings resemble the 101 Gateway.
The Black Lodge entrance from Twin Peaks and The Sphere centered between the Twin Towers.
Is it possible that the WTC‘s design was intended to create an interdimensional doorway using sacred geometry? Some say the Twin Towers even acted as a tuning fork. The buildings were wrapped in aluminum alloy with a resonant hollow interior. If you look at the picture above and to the right, you can kind of see how the sides of the towers even look like one. The Colgate Clock also once faced the WTC from across the water. If you’ve read my previous threads, you’ll probably notice it’s octagonal shape. Many portals in pop culture are portrayed as being 8 sided, like CERN, the largest particle collider in the world. Many conspiracy theorists speculate CERN is actually an interdimensional doorway. Some of the scientists working there have even said this. Why is there so much symbolism? Can it all really be just a coincidence at this point? Did 9/11 really alter our timeline?
The Colgate Clock compared to CERN.
According to many people, 9/11 is the reason the Statue of Liberty’s torch is closed. However, this isn’t true. Lady Liberty’s torch has been closed for over 100 years. Yet, there are some people who claim to have visited it. But according to official history, this is impossible. In this reality, The Black Tom Explosion was the reason the Lady Liberty’s torch closed. The explosion occurred in 1916 and was one of the first foreign attacks on US soil prior to Pearl Harbor. The explosion was also one of the largest non-nuclear explosions ever documented. The explosion was so powerful it caused the outer wall of Jersey City's city hall to crack and the Brooklyn Bridge to shake. Ironically, besides Lady Liberty’s torch, the explosion lodged shrapnel in the clock tower of The Jersey Journal building, stopping the clock at 2:12 am. It also caused windows miles away in Times Square to shatter. Perhaps the matrix was trying to tell us something. Was this a time shattering event?
https://en.wikipedia.org/wiki/Black_Tom_explosion
https://www.tripadvisor.com/ShowUserReviews-g60763-d103887-r126254125-Statue_of_Liberty-New_York_City_New_York.html
Some people also claim they remember the Statue of Liberty being on Ellis Island. However, it has always been on Liberty Island. Once again, this is not something I recall learning in school. I’m sure some people do, but if my theory is correct, it’s because only some people in this timeline are from the old one. However, you can still find what appears to be residue left over from the previous reality.
Residue from a previous reality?
There are references in pop culture that seem to hint at the connection between the Mandela Effect and Lady Liberty as well. In the video game Assassin’s Creed Unity, the protagonist must find an exit portal to get himself out of a simulation. He finds it on the statue’s torch. In the movie Men in Black II, the statue’s torch is actually a giant Neuralyzer, a handheld device that uses a bright white flash to wipe people’s minds. At the end of the movie, the torch is activated and it illuminates the sky, erasing the memory of everyone in New York City.
The scenes from Assassin's Creed and Men In Black II
In the Netflix series The OA, a show about people who can jump between parallel universes, the Statue of Liberty shows up a lot. It seems to play an important role that was never really explained due to the show’s sudden cancellation. Some fans have pointed out that in one scene, Lady Liberty is holding her torch in the wrong hand. Some say this was just an error while others think it may have a deeper meaning.
The Statue of Liberty scene from The OA.
In The OA, the protagonist searches for The Rose Window, an object she says acts like a portal to other dimensions. I find this very symbolic considering the Twin Pillar symbolism mentioned earlier. Many older cathedrals have huge rose windows centered between two tall towers.
Old cathedrals with 101 Gateway symbolism built into the architecture.
If you’ve read my previous threads, you might have already made the connection that the 101 Gateway is another version of the Saturn Stargate. If you’re not familiar with the theory, we live in a simulation controlled by Saturn and the Moon, and The Elite are tying to break out. Our simulated reality is sometimes represented by a cube, and some say The Kaaba is one of these symbolic structures. The Kaaba sits between two pillars underneath a clocktower with a crescent moon on top.
Kaaba at Mecca.
Ironically, Fritz Koenig, the artist who created The Sphere sculpture between the Twin Towers, said The Kaaba was the inspiration behind his art installation. We can see this symbolism repeated in much of our pop culture as well. In the video game Fortnite, a giant cube destroys a location called Tilted Towers then forms a portal in the sky. At another point in the game, it is revealed that the cube’s true form is a giant demon named the Storm King. His horns are reminiscent of a crescent moon.
The second time you fight the Storm King its at a location called Twine Peaks lmao.
But are there anymore significant Mandela Effects associated with the WTC? According to some people, Hurricane Erin never happened in their timeline. If you‘re unaware, like I was until recently, there was a massive hurricane headed right for New York on the morning of 9/11. Because of the events that occurred on 9/11, I understand how Hurricane Erin would be easy to forget. Nevertheless, the storm was strange. Hurricane Erin, which was slightly larger than Hurricane Katrina, received almost no media coverage as she charged toward New York City. On the morning of 9/11, just as the planes were about to hit, Hurricane Erin grew to her largest size, but slowed down and remained almost stationary off the East coast. But right after the WTC fell, she made a sharp right turn and headed back out to sea.
Hurricane Erin on September 11th, 2001.
Hurricane Erin’s name is also interesting. The name Erin originated from Ériu, a goddess typically seen by the sea playing a harp. I find this curious becau HAARP uses extremely powerful radio frequencies to heat up the ionosphere and create clouds of plasma. Not only does this affect the climate, but the electromagnetic waves produced by it could hypothetically mess with our minds, perhaps changing or even erasing our memories. se many conspiracy theorists blame HAARP for both weather manipulation and the Mandela Effect.
https://en.wikipedia.org/wiki/%C3%89riu
https://en.wikipedia.org/wiki/High-frequency_Active_Auroral_Research_Program
In my last thread, I talked about MH370. I believe it’s disappearance, like the events discussed in this thread, was a part of a Saturn Stargate ritual. A sacrifice to the god of time. Would it be beyond the god of the fourth dimension to grant someone access to a wormhole? Perhaps The Elite are not purposely creating Mandela Effects and branching timelines. Perhaps it is just a side effect of trying to beak the matrix. But I digress. At the end of my last thread I said I would talk more about rabbit symbolism and its association with time travel. However, before I talk about that, or the Law of One, I thought I should talk about this first. Thanks for reading.
Oh yeah, in case you did read my last thread, check this out. The fact that this article was posted 2 weeks after my MH370 conspiracy post has me kind of spooked lol.
https://nypost.com/2020/10/07/washed-up-debris-on-australian-beach-could-belong-to-missing-mh370/
submitted by nickhintonn333 to conspiracy [link] [comments]

Cayo Perico Heist Update Review

So it’s been a few days since the update dropped so I think it’s been a good enough to let the update’s content sit and allow us to play around with everything.
To address the elephant in the room, let’s talk about the island: it is very, very, VERY underwhelming. I already made a post explaining the problems with the island, so I’ll just keep it brief: it’s all run down industrial drug manufacturing and no resort town area thingy for the tourists at the party. It’s quite unrealistic thinking about the people there and where they’re going to stay. If they wanted to make the infrastructure of the island undeveloped, then make it be like Cuba, where it’s all old timey buildings with classic cars on the unpaved roads. It’s all off-road areas, which TBH are pretty cool if you wanted some off-road/rally cars to try out BUT OH WAIT YOU CAN’T BECAUSE THE ISLAND ISN’T ACCESSIBLE IN FREEMODE. I don’t know what Rockstar was thinking when they said “an entirely new location.” When you say it like that, of course people are gonna expect it to be in freeroam so they can have fun with their friends and hang out in their cars and whatnot, and no having tiny portion of the island where you can just do what you do in your nightclub and the Music Locker, and that is to just dance and drink and entertain yourself for 5 minutes. If you try to leave the island, the guards stop you and your character automatically walks back toward the party. You can’t even sneak or swim around the guards you are just stuck at the party until you decide to go back to Los Santos. From what some people say, it’s because of the limited hardware, and that the entire island is free to explore in freeroam on the XSX/S and PS5, but very few of us have those consoles, and those who do say that claim is false. It’s just either the game is old or that Rockstar just wanted to be dicks to us, and if they did know we were expecting a map expansion, then I’d like to believe the. They really did do us dirty like that.
The very first prep/scout might be the worst mission in the entire game. All you do is take pictures of stuff you need for the heist, which is fine, except the stuff spawns in random locations and if you wanna fully complete the prep missions and get your crew completely equipped you have to find 4 of the stuff, like the bolt cutters and grapples. I like the idea of posing as a DJ’s entourage then sneaking out scope out the island. It’s cool, except for the fact the mission is goddamn awful. It’s a mandatory stealth mission, which doesn’t sound that bad, then you remember stealth in GTA is just so, so bad. “So what if it’s a stealth mission, just quietly take out everyone in your way.” That’s the problem: you can’t eliminate anyone in this prep mission, not even punch or judo chop or whatever on the guards. As soon as you get too close to any of the guards, you are spotted and instead of dying and respawning, you’re dragged back to the party (or airport, if you’re doing the prep after the first play through) and have to sneak your way back all over again. It gets pretty frustrating after awhile. To make it worse, if you’re spotted too much, you are thrown off of the island and wash up on the shores of Vespucci Beach, which doesn’t make sense geographically, since Cayo Perico is confirmed to be in the Caribbean and LS is next to the Pacific Ocean. After getting thrown off the island, you have to go back to the Kosatka, restart the prep, and do the mission all over again.
The other prep missions are somewhat of a step up from the Casino Heist preps. For one, there aren’t any missions where you have go back twice for any of the equipment; it’s a one and done deal. The missions utilize different interiors from previous updates, like the CEO office, Import/Export garage, etc. and I find that somewhat cool. The missions themselves aren’t that hard, so they should be able to be breezed through.
The heist itself was in many ways a step up from the Casino Heist, in a way. All the different kinds of approaches, entries, methods, setups, etc. made the heist very unique with different levels of replay ability. As annoying as the guards on the island are, it’s good that they spawn randomly, as to encourage more challenge and thought as to how to approach the heist, unlike the Casino where they all have fixed locations, and after a few play through you figure out the formula and breeze through it like no problem. The guards are still ridiculously hard to all kill, even with all the prep missions to weaken them done. They still have aimbot, not surprised there. There’s a juggernaut in El Rubio’s mansion, but it’s not that bad, since there’s only one that spawns, and you can just use explosives. It is a heist that encourages stealth, and is very unforgiving to those who fuck it up. The enemies are fairly weak if you do the preps, but they just swarm you everywhere, especially in El Rubio’s mansion where they flank you at all corners, and if you’re not careful, you can go through all your snacks and armors quickly.
The amount of content released day one is very underwhelming, and the drip feed line up lowkey sucks. Half of the cars showed off in the trailers and promos were actually released on launch but the rest are to be released weekly over the next few months. I get it, Rockstar wanted to artificially extend the lifespan of this update, but did they really have to make us wait weeks for vehicles we can drive around during the heist? If they wanted to drip feed some vehicles from the heist itself, make it like the Manchez scout or that ATV cause no one cares about those vehicles, well, at least I don’t. Leaving out less vehicles from the heist to be released as drip feed would leave room for some more original cars to be added or different versions of cars that need updating, like the ARENA ZR380 PLEASE JUST GIVE US A CLEAN JDM VERION OF THAT CAR. The line up of original non heist cars is actually quite solid, still fitting the theme of the update. Cayo Perico gives off some Cuban vibes, minus the whole communism thing, so it would make sense some of the cars added would be classic cars from the 50s-60s, like the Fiat 500 (Brioso 300), BF Weevil (finally, they added a better version of the Injection), and Slamtruck (if that thing doesn’t allow us to put cars on it I’m gonna get very mad).
The new clothes and outfits are nothing amazing, but there was a change I appreciate so much, and that is we can finally put body armor on other tops like hoodies, service shirts, other utility tops. Finally will I no longer have to use the merge glitch. The new armored vests tho kinda suck, since they’re just designer and don’t exactly fit anything. The new button down tropical shirts do look cool, I just wish we could unbutton them to give more of a casual tourist vibe. I just appreciate we have more ability than variety.
The weapons were ok. The military rifle looks way too similar to the bullpip and advanced rifle, so it’s nothing really special. The Perico Pistol was a cool unlock for a random event that has a somewhat painful chance to get by finding a body in LS and searching it for a key, but the gun itself is just a golden marksman pistol, needing to be reloaded after every shot. I have yet to find the combat shotgun in the heist, but I imagine it’s just a cooler looking version of the pump shotgun.
The music in this update was very meh. Didn’t like the songs on Kult FM too much, maybe because I’m not into rock that much and kinda used to listening to pop songs and some Broadway musicals here and there. Couldn’t really judge Still Slippin since I need to be in a specific area of the map to listen to it, I haven’t been around Mirror Park in awhile, so I just went back to putting the music on mute and turning on blast LMP on Spotify (Owl House fans you know what I mean). It doesn’t really help that Rockstar is drip feeding radios and music too, since Still Slippin won’t be broadcasted to the entire map until a few more weeks. Maybe when it’s finally released for the entire map then I’ll take a listen. That one Moodymann song they played for the trailer goes hard and I’m sure his other works go hard too; too bad no one goes to the Music Locker, which is literally a stripped down version of our nightclubs under the casino. Come to think of it, music and nightclubs are a major part of this update, making me think Rockstar just wanted to do an After Hours Pt. 2.
Overall, the Cayo Perico was had the potential to be one of the best updates the game has ever seen: a map expansion for us to explore, but we were given a heist with ruthless AI and mediocre to subpar content to make up for it. As it stands, it might be one of my least favorite updates, not living up to the community’s expectations whilst being quite content dry.
submitted by lovemuffin04 to gtaonline [link] [comments]

[Let's build] d100 events caused by magical manifestations/creatures/beings that happen in a Modern City.

Hey everyone! I'm trying to put together a game where my players will be apart of an organization that protects the human world (or really just the city they'll be playing in) from otherworldly/magical/etc. threats. The city seems to be a focal point for strange occurrences, magical creatures and beings, portals, etc. If anyone remembers Special Unit 2 from the early 00's, it's like that. (Man I loved that show.) And this is the map I'm using, just changing the name but the layout and places of interest are mostly staying the same.
Edit: Wow! Thanks guys! Totally didn't expect this to get as many as it did, this is a wealth of sidequests. Thank you so much! If you want to check out SU2 I'm pretty sure there are some episodes on YouTube. Its heavy on the cheese and it'll be really dated by today's standards but it was a good time.
  1. A connection to the Feywild has happened in one of the city parks. An elf finds his way through and finds it entertaining to enlarge small animals.
  2. Thieves have stolen an artifact from the history museum, reanimating a mummy in one of the exhibits.
  3. An unusual amount of sharks have been seen near the docks. Boats are being attacked by Sahuagin raiders.
  4. A surge of chaotic magic bursts and causes the creation of multiple Mephits. (Depending on location)
  5. An edgy teen visits a graveyard to perform a necromantic ritual. He doesnt know that the "spell book" he has actually contains an incantation that raises several undead and is now in over his head.
  6. A dead body found, torn apart, all signs point to someone summoning a low level demon and using it as the murder weapon.
  7. Somebody figured out how to brew love potions and now they are selling them on the streets.
  8. A portal to the elemental plane of water opened in the city's water supply. Now wild water elementals are pouring out of showers, sinks, and fountains.
  9. A skyscraper acquires an elemental spirit. The movements start off so subtle that they could be mistaken for the wind, but they become stranger and stronger with each passing day.
  10. Zoo animals begin take on dire traits and break out their enclosures.
  11. Goodberries become an invasive plant through runners, never flower, never fruit, just keep branching out.
  12. Turns out the royal family were lizardfolk.
  13. An a little person (Halfling arcane trickster) is hitting up all the casinos.
  14. A cleric poses as the second coming of christ, oh he also caused covid 19.
  15. An artificer constructing his own personal army of modrons.
  16. Strange events in a swimming pool, several people have died by drowning (Water Weirds).
  17. Rust monster moves into a construction site, eats and rusts the supports and the workers equipment.
  18. The Native American Thunderbird is finally spotted, its a Roc.
  19. Boogey man sighted by many families. An Oni is skulking between houses, looking for something or someone.
  20. Monsters take up residence in an abandoned circus. Medusa in the house of mirrors. Rakshasa tending to tigers. An ogre in the strongman tent. A hag in the psychics caravan.
  21. Kraken spotted near the mariana trench.
  22. Running of the bull - a famous giant bull statue is turned into a gorgon and roams the streets.
  23. A wizard has become a modern day frankenstein, constructing a flesh golem.
  24. The gargoyles of a famous landmark come to life at night.
  25. Duergar have been building tunnels in the underground and taking the tracks to increase their metal stores.
  26. A dryad protects a park after witnessing too many people littering in its home.
  27. A young shadow dragon takes offense at all the lights at night, ruining it's stealth and plans.
  28. Barlgura takes a woman hostage and climbs to the top of a skyscraper.
  29. A Bulette is reaking havoc on a nearby junction. The cars are disturbing its young.
  30. Some jackass decided to magically enlarge a chicken so he can have bigger drumsticks. The spell worked, in fact it worked too well. The chicken's the size of an allosaurus and is rampaging down town!
  31. The low income tenement housing is a blaze and the fire departments are having a terrible time putting out the flames ... largely due to the presence of an accidentally summoned fire elemental. Thankfully the elemental will return to the Plane of Fire in an hour when the spell ends.
  32. A real live dinosaur walks through the screen at a viewing of Jurassic Park.
  33. A few real zombies turn up in the middle of a walking dead (costume party / filming / LARP).
  34. A group of adventurers walk through a portal. They end up attacking a group of larpers.
  35. Dinosaur skeleton at a museum animates.
  36. Men are disappearing around the (canals, docks, river, etc). Mermaids are luring them into the water.
  37. Giant rats in someone's basement.
  38. Terracotta soldiers at a museum animate.
  39. Statues around the city have begun animating seemingly at random.
  40. A group of pixies has developed a fascination with cars and keep stealing parts from them.
  41. 3 people have gone missing on the 39th floor of the Enigma Enterprises office on 11th street. The building is only 35 stories tall.
  42. The public library’s chief librarian just won her 1,402nd consecutive Employee of the Month award.
  43. A local graffiti artist has starting to use a new tag that incorporates a design they saw in a museum exhibit on ancient writings. These tags begin acting as portals to... elsewhere.
  44. A grafitti artist who has been illegaly spraying his art work around the city has suddenly started incorperating dangerous runes into his art that have several anomulous effects (like low gravity in an area or being part of a summoning ritual).
  45. An amusement park has to shut down the log flume and other water rides due to an infestation of water weirds.
  46. A subway tunnel collapses and traps a subway train after a portal opens and releases a Purple Worm into the tunnel, weakening the ceiling. Luckily another portal opened up soon thereafter and the purple worm was transported back to whichever fantasy world it came from.
  47. A user posted the true name of a powerful demon on an old forum, and cultists are trying to steal the forum's retired servers from a warehouse before the data is overwritten.
  48. A local shut in has accidentally started and broken a contract with a brownie
  49. A blink dog is making a habit of stealing dog toys from dogs at the park
  50. A water elemental gets stuck in the sewers due to the amount of human garbage
  51. A gnome alchemist has been dosing coffee pots in cafes around the city with various potions for entertainment
  52. An elven druid has convinced the local pigeon populace to fight back against corruption in office, targeting a mayoral candidate. the druid is working for another mayoral candidate who is forcing her to work for him by holding her pet familiar hostage
  53. An artificer who came to our world has discovered firearms and has developed the world's first eldritch cannon, as such he is now being hunted by human military agencies that want his prototype
  54. Beans from a bag of beans have somehow been mixed into a shipment of green beans to a grocery store
  55. An annual dwarfism awareness event is populated almost entirely by halflings who entered the modern world illegally
  56. A magical disease that causes those afflicted with it to dance even without music until they eventually collapse from exhaustion
  57. Telepathic conversations are being picked up by cellphone calls, the snippets of audio are indicative of a plan to assassinate city's head of communications
  58. An assistant at the local morgue has been found beaten to death, and several bodies are missing. There are spots of clay all over the morgue, and all the missing bodies are of women between the ages of 18-30. A lonely and insane wizard has created a clay golem and is now using it to find the parts he needs to make a flesh golem bride from himself.
  59. There's been a series of mysterious deaths in the local red light district. Several Johns, and even a few Janes, have been found dead with no obvious cause, the only links between them is that they were all found in a state of undress, and they all had a look of horror on their faces. One of the prostitutes is actually a succubus in disguise, and she has been sucking the souls or her clients.
  60. There's been talk about a changeling in the city who, for a price, will take the form of whoever you request and frame them for various crimes.
  61. The rivalry between the goblin gang, The Sons of Gobbo, and the kobold gang, Tucker's Kobolds, is threatening to escalate to the point of gang warfare. Either peace is to be made between the two gangs, or a crackdown on one or both gangs is required.
  62. A mated pair of wyverns are staking out the local park for a nesting ground. We've got to run off those wyverns before they settle down or else we'll have to call in the national guard... again.
  63. Some poor fool bought what he thought was a monkey's paw, only for it to turn out to be the Hand of Vecna. We need to get it from him before he decides to do something stupid, like actually use it!
  64. An artist's inspiration turns out to be extraplanar in nature, causing their gallery opening to becoming a summoning ritual.
  65. A jewel heist takes a sinister turn as the pieces in question fit into a dangerous artefact. It's a race against time to find the exact location this artefact will be used and stop it.
  66. A building demolition releases Dao who originally carved out the subway system. You've either got to banish them, or offer them something they want more than vengeance.
  67. A tanker needs to be rescued before it can reach port. The cargo manifest points to illegal trafficking of Yuan-ti.
  68. A local crime boss sparks a war in the streets. His motivation is a new found patron that has given him "unique" powers (level 1 spells at best).
  69. Renovations of the university library uncovers tomes of magic causing a Revenge of the Nerds style scenario with pranks played on the local sports teams.
  70. An artist's inspiration turns out to be extraplanar in nature, causing their gallery opening to becoming a summoning ritual.
  71. A jewel heist takes a sinister turn as the pieces in question fit into a dangerous artefact. It's a race against time to find the exact location this artefact will be used and stop it.
  72. A building demolition releases Dao who originally carved out the subway system. You've either got to banish them, or offer them something they want more than vengeance.
  73. A tanker needs to be rescued before it can reach port. The cargo manifest points to illegal trafficking of Yuan-ti.
  74. A local crime boss sparks a war in the streets. His motivation is a new found patron that has given him "unique" powers (level 1 spells at best).
  75. Renovations of the university library uncovers tomes of magic causing a Revenge of the Nerds style scenario with pranks played on the local sports teams.
  76. Someone is putting religious scrolls in the heads of the statues around town. They are coming alive as golems.
  77. A necromancer has set up shop in the Natural History Museum. They tunneled into the back so are in the Human Origins exhibit, but they are headed towards the dinosaur bones.
  78. Someone is making the paintings come alive!
  79. Harpies are nesting in the dome of the Capitol building!
  80. A siren in the river is causing drivers to drive off the bridge.
  81. A bullette has fallen in love with one of the subway trains.
  82. The Botanical Garden has come alive! Awakened trees and myconids and spore servants are causing panic!
  83. If you were in NYC or Kentucky, a dragon has sniffed out the Federal Gold Reserves and is trying to make it his lair.
  84. When you’re in the metro system, which is naturally full of graffiti, one of the graffiti symbols lights up. It’s a rune that’s about to explode.
  85. The newspaper reports that every single McDonald's in the area has a working ice cream machine. It's deemed a miracle by many in the city. The newspaper credits it to hard-working corporate engineers who have perfected the cleaning and disinfection process. You, however, know the real reason. With some investigation, it turns out that the $1 $2 $3 dollar menu has a perfect storm spell coded into the registers. The codes for specific items, when entered in a specific sequence in a customer's order, are actually a conjuration spell that summons a Mimic, and, as we all know, Mimics have a fondness for soft serve.
  86. Lightning/Electric elementals have found junction boxes to be tasty snacks causing blackouts around the city. Remove them so the engineers can fix the grid.
  87. A minotaur has found the "Bull in a China shop" analogy to be racist and is now sitting in said shop and refuses to leave. The owner is distraught, and hesitant to say anything due to the red interior and the possibility of a fight breaking out. Remove the minotaur without causing any damage.
  88. Pixies have found photo bombing models to be the new prank for anyone that wants to be popular. Here's a net, catch them and give them an alternative to photo bombing.
  89. Vampires have been found in front of many Old Town homes, we believe that they are trying to either buy the home or enjoy the look of the neighborhood. In any case, the home owners want you to be there for protection while talking to the vampires.
  90. There are cultists holding rallies in the park. I need you to separate out the ones that can do harm and the ones that are less likely to be harmful. Also they need permits to do that so every one of them gets a ticket.
  91. Some wizard decided s/he was going to set up residence in the middle of the road. S/he said something about ley lines or some such being good there. Stop them from doing so and show them around town so they can find an alternative spot, they'll be a strong ally so work with them please.
  92. Ratmen have been found in the subway system. In order for the population to not explode, I need you to organize them to some degree. Find a representative that can speak for them and bring them here so we can talk.
submitted by FatherMellow to d100 [link] [comments]

I just really love the Fallout Universe.

High all! I really recently fell in love with the Fallout Universe, with all its complexities and unique stories. In particular, I very much enjoy the subjectivity of interpretations of the games and their outcomes, and I wanted to create my own personal contribution by writing a story specifically set after the Second Battle of Hoover Dam. The Courier is referenced once in passing and there's no mention of a next of kin for the Courier. The story is completely original with entirely unique characters that I've made and it takes place after a non-specific timeline in which Mr House wins the fight for the Mojave Desert. I wanted to share some of my work with my fellow Fallout fans and see what you think. I sincerely hope you enjoy it.
Beginning:
After the guns fell silent during the Second Battle of Hoover Dam, the world was forever changed. Mr House’s City State of New Vegas gained full sovereignty and control over the Mojave Desert, and his Securitron Army pushed the exhausted NCR and broken Legion out. In the following years, Mr House rapidly expanded the city of New Vegas, and reignited the production of old Pre-War Technology automobiles, bus lines, and a high speed train line appeared. The Strip itself expanded beyond the Three Families; Strip clubs, pubs, casinos, all you can eat buffets filling the area, with some residential apartments and houses now beginning to be sold to the highest bidder, just as it was in the old world.
The expanded city of Vegas outside the Strip itself however is a slum, crime, inequality, and denigration is all but abundant, and unrest is growing. Following the removal of President Kimball, his Vice President Donald Watson took over and inherited a State in crisis. Faith in the government had rapidly deteriorated, and the economy of the NCR began to suffer as many relocated to the Strip to live a life of luxury and excess. The NCR is now a shadow of its former self, with Military Police now required to keep order on the streets of its towns and cities. The poverty level is rising. In the East, Caesar’s Legion too is changing, and not for the better. With the Western Campaign a failure by all accounts, resources dwindling, questions about the strength of their Leader Caesar are cropping up in the minds of those closest to him.
By 2295, the pieces had fallen into place. The fate of these States and the people who uphold them is uncertain. One thing is for sure. Whatever happens, the Wasteland will be changed unlike it has ever been before.
‘I appreciate your respectful and restrained response to my contact. It is a pleasure to interact with the less agitated members of your State.’
Aminta barely heard Mr House, and instead stared out the windows of the Lucky 38. The skyline of the Strip extended seemingly forever, pushing away the surrounding darkness with neon light. Just beyond the city outskirts, the silhouette of Mr House’s newly created Launch Pad. It was one of five, and she could just see the other four, each slightly further away from the city than the last. She scrutinised them, and was struck by the boundless possibilities of such technology; the opportunities provided. How exciting it would be! Mr House’s voice then cracked her thoughts and brought back to the present. She listened, without comment.
‘Roughly 18 hours ago, a team of five extraordinarily skilled individuals ascended Hoover Dam from the base of the structure,’ The ostentatiously large screen in which Mr House’s face sat suddenly changed to show grainy footage. ‘This was captured by one of our cameras on the perimeter of the dam. I apologise for the bad quality, it has been surprisingly difficult obtaining improved camera lenses, and As you can see, they used some kind of Grapnel Launcher and ascended via the rope.’
On the screen, it was possible to just make out five distinct figures at the base of the dam. They were clearly dressed in dark clothing, though the quality was too poor and the camera was too far away to make out any of the fine details of the material. Aminta scrutinised the footage, watching intently as the five figures used an oblong object, reminiscent of a hunting rifle to fire a rope, or cord up the side of the dam; high enough to catch the top. The operator of the device then disconnected it from the gun, and pressed it into the ground. It appeared to stick. They then ascended the rope. The camera feed then cut to show three of the attackers subdue and restrain two security guards. Due to the light, it was clear that the clothing the criminals were wearing was Recon Armor, though there were no insignia or identifiable characteristics. The two men were then held down by two and clubbed across the face by the third member with the butt of a 10mm pistol. He then turned to the computer and retrieved something from his pocket. Then the screen went black.
‘At this point, at roughly 1:27 am a Trojan was fitted onto the system. It temporarily disabled all the security cameras in the sector. It was one of the strongest Trojans I’ve ever come across, but I was able to get the system back up and running within 15 minutes. Unfortunately we cannot recover any footage from the corrupted data files that detail how the robbers escaped. I hope you can understand why I decided to contact you.’
Aminta pondered to herself. Why would Mr House, a man who controlled Rockets and owned and governed an entire city and it’s enterprises, would need to contact the New California Republic for assistance in a robbery? From where they were standing, he appeared to be in a position any high ranking NCR official would kill for. She didn’t say anything. There had to be more to this meeting than what Mr House was implying. She looked to her left, trying to be casual. Sitting next to her with an overexaggerated grave look on his face was Political Officer Neville Dawson, and next to him was Dennis Crocker, former Ambassador to the Strip. They too were quiet, their faces frustratingly hiding what they were thinking. Not sure where to look, Aminta turned back to the screen Mr House’s caricature face was on. She had to say something.
‘Mr House, why exactly do you think these people targeted Hoover Dam? There are many casinos and places full of money on the New Vegas Strip. Is there anything of massive value at Hoover Dam?’
‘Well Chief Aminta Marr, no, ostensibly speaking, there is nothing there of real value to anyone, unless they have the ability to take and control the Dam and source it’s hydraulic generated electricity,’
‘Then why would someone do this?’ Aminta said curtly. She tensed up, not meaning to sound dismissive.
‘Well Aminta, they did take one thing from what we've deduced,’ Mr House said, appearing to ignore her tone.
‘And what was that Mr House?’ Neville cut in. He was leaning forward, hands clasped tightly together. He was trying - and failing - to ease the tension in the room.
‘Well, before I contacted you Neville, and to answer your question Aminta, I ran through my storage records from 2285 to the present. I had Mr Harvey Shwarze, my ‘Representative in Government’ review them in paper form in our archives. Three things - completely inconsequential things mind you, were missing. Three Platinum Chips.’
Three Platinum Chips?’ Neville said concertedly, as if he knew exactly what Mr House was talking about.
‘That’s right. It’s a data storage device, well it was a data storage device. Designed by me before the Great War of 2077. Perhaps once upon a time this would’ve been valuable to somebody, but after the Second Battle of Hoover Dam I had access to all kinds of ruined facilities all over the Mojave to reform to working order. I began reprinting hundreds of Platinum Chips which were variations of the original Platinum Chip. They continuously upgrade and encrypt my software to prevent any outside programmers from accessing my highly sensitive data. I have no idea what a group of hooligans would want with three. I can easily replace them, and since they’re only usable on my systems, well they would simply be useless.’
‘Perhaps they wanted to sell them,’ Aminta proposed. It wasn’t impossible, she thought. People pay top dollar for things with perceived value, isn’t that the cardinal rule of the Strip?
‘To whom?’ Mr House replied. ‘The point still stands. Nobody has any use for them but me.’
‘Well, perhaps they thought they were valuable.’ Dennis remarked.
‘In any case, they will soon learn they are not valuable.’
‘If you have no problems with this Mr House,’ Aminta cut in. ‘Why do you need us here? The NCR has its own problems, big problems, and from where we’re standing, you seem to have everything under control.’
‘That’s precisely the issue!’ Mr House exclaimed. ‘The very fact they managed to steal anything from me at all is deeply disconcerting! I spent days and nights running statistical simulations for all possible scenarios in and formulated the best plans for countering every scenario I came across!’
‘I guess my point is, I do not understand, in any capacity, why you, YOU of all people would need to call us for assistance in a matter that you - whether intentional or not - have spent the last fives minutes telling us it isn’t an issue.’
The room fell quiet. Aminta pulled her hands back from the table and into her lap, and looked down at them, pretending to be occupied analysing them. She had exposed the true, unspoken meaning of this meeting, and they all knew it. She bit her lip. Dennis wiped the sweat off his face. Neville breathed in deeply, as though he was going to speak. But Mr House did first.
‘As I understand it, the NCR has fallen on hard times since the Second Battle of Hoover Dam. My Lieutenant after the battle was admittedly curt in regards to handling our relations, and since then it seems your economy is really struggling with extremely poor unemployment and satisfaction levels,’ Mr House paused.
Neville looked at Aminta with a look of understanding, and regret but he didn’t say anything. Mr House was right. Of course he was right.
‘It just so happens that while it may look from the outset I’m doing well, with the occasional launch of one of my experimental rockets, crime in Greater New Vegas is extraordinarily high. To be clear, the Strip is not, but the extended city state with the newly constructed buildings - those areas are. I want to make a proposition for the mutual benefit of the NCR, and New Vegas. Neville, think carefully about what I’m about to say.’
Neville spoke up. ‘Alright, I’m all ears.’
‘Dennis Crocker here can once again become the Ambassador to the Strip, and the NCR can once again have an Embassy. I will also give the NCR access to some of my technologies to help your state re-stabilize after everything that’s happened. In return however, I would like Aminta here, who is your Chief and Commander of both your military and normal police forces, to assist my Securitrons in patrolling Outer Vegas. Securitrons don’t make the best police, and security guards are in short supply and are not equipped, in any sense, to be police. I also would like your help in tracking down the culprits of this robbery; that being an extension of the aforementioned policing stipulation. Such a breach of security cannot happen again. Neville Dawson, I’m willing to sign a treaty pertaining to these terms, or any terms the NCR may propose, unless of course it does mutually benefit both states.’
Aminta felt her twang strike her deep in her heart. For years, the NCR Police Force had been absorbed into the Military Police Unit, and they could barely contain black market dealings of Chems and military grade weaponry on the streets of NCR’s cities. They did not have the resources or power Mr House seemed to think they did. For nearly 3 years straight she had been bombarded with evidence of killings by her own subordinates, illegal incarcerations, and illicit behavior between colleagues within her own chain of command, with no power to rehabilitate or prosecute those involved. Meanwhile, those that had the money to escape fled to New Vegas, desperate to find a life of comfort. It was possible that through re-establishing trade and mutual respect with Mr House, they could rebuild the NCR’s respectability on the international and internal level. She found herself hoping the treaty would be signed.
‘This... is a huge proposition. I hope you can understand the overwhelming nature of what you’re telling us, it’ll take a bit for us to come to a conclusion.’ Neville exhaled, as though he had been holding it for the last minute.
‘I understand.’ Mr House responded.
‘Maybe I ask,’ Donnie piped up. ‘What specific kinds of technology will you provide to the NCR?’
Mr House ran down a checklist. ‘Vehicles. Remade pre-war cars. Excavation machines. Cement mixers. Would provide jobs and improve your infrastructure in the process, whilst also giving me business and improving the situation here. Mutually beneficial for both sides.’
‘I see.’
Aminta struggled to contain her happiness. She had become a police officer to enforce safety and protect those who abide by the law. This was a way back to such operations, in which she could help those in need, rather than sit idly while their situation worsened.
‘I’ll also be willing to give 10% of the electricity produced by Hoover Dam to the NCR. It produces more than I need.’ Mr House offered.
Dennis shifted his weight, and opened his mouth. It was a second before anything came out.
‘15% would be great, if possible.’
‘Done.’ Mr House concluded.
‘Well, we’ll definitely have to confer this back to President Watson. As previously said by Mr Dawson, this is a huge offer.’
‘I understand. Aminta, I can only hope you also support this.’
Aminta smiled. ‘I am willing to establish a NCR Police Force here in New Vegas, and assist in establishing prosperity and stability, for the benefit of both states.’
‘Excellent. I’ll arrange for a Taxi to take you back to the border.’
*****
Nobody said a word in the ride in the elevator down to the entrance of the Lucky 38. There was a perpetual sense of being watched, and listened to, and Aminta supposed they probably were. She sensed from the stiffness of Donnie and Neville’s postures they felt the same way. As the three left through the ground level of the building, the desolate casino indicated a time long past, preserved in pristine condition yet uncannily lifeless; inhabited only by robots. Aminta felt a shiver flow throughout her body, prompting her to hurry outside.
Upon exiting, Aminta was greeted by the fantastic lighting she had seen from the Lucky 38. Buildings stretched high into the now night sky, perpetually lit up and calling for you to spend a few short hours in their luxurious suites and lose all the money you have without knowing it. She had visited the Strip a couple of times before the Second Battle of Hoover Dam. Back then, whilst still grand, its exterior walls felt cobbled-together, layered pieces of steel to preserve what glory the pre-war days had. Now, the Strip felt open, almost a complete return to complete pre-war glory, though there was no way of her knowing what such a time looked like. Polished, beetle like cars with extravagant interwoven pieces of silver and gold making up their hubcaps cluttered the road, filled with nicely dressed young women chattering incessantly.
Boys, ranging from teenagers to old men stumbled around, drunk and happy, their legs falling beneath them as though they were wet noodles. To the left, the Ultra Luxe Casino hotel stood at the far end of the street, intoxicatingly ostentatious and alluring for any hoping to climb the social ladder, despite the many rumors of cannibalism attempting to tarnish the brand. The fountain outside the front sprayed sparkling water into the night air which caught the light of the strip and reflected it like the jewels the building it was in front of was embroidered in. However, Aminta was not taken by the hotel, and watched two NCR troopers, still in their military uniforms be forced to dance in front of a crowd of onlookers. They were pushed and shoved as they struggled to dance, their arms and legs barely keeping to any rhythm as they fell to the ground, vomiting a putrid yellow substance onto the asphalt. She looked away in disgust and embarrassment for the two men.
A man in an expensive looking suit and bowtie greeted the three. Behind him stood a long polished black car.
‘Shall I take you to the crossing point?’
‘Yes.’ Donnie answered. Aminta and Neville followed his lead. He had more experience on the Strip than the majority of the tourists around them. She started the car once they were all inside, the engine barely kicking as it began to drive. Aminta marvelled at its power, it’s sleekness, at the strength and confidence of its movement and the luxury of it’s exotic wood plated interior.
The chauffeur drove to the large South Gate of the Strip, passing multitudinous buildings of similar grandeur and spectacle, all the same though uniquely different, until they all blurred into one mix of different colours and moving forms. The chauffeur leaned out of the side window, showed an identification pass to a Securitron, and the gate opened. Aminta’s car was the only car that left. As the gate closed, the car picked up speed and tore through the rest of Vegas.
Immediately outside the Strip, the buildings were noticeably more dilapidated. Aminta watched as the varied prosperity of the Strip curtailed rapidly into a mess of buildings, barely recognisable as residential or industrial, though they were unmistakably new creations. She almost didn’t notice it at first, but they were all the same. Row after row of buildings with the same geometric exterior, though placed at odd angles to each other, as if a child had been playing with them and haphazardly threw them into where they now stood. As the car moved further and further away from the Strip, lights in these buildings became scarce, and the brickwork became exposed to reveal pipelines and shreds of electrical appliances, some still spitting sparks. When the light of the Strip was nothing more than a flicker of light on the night horizon, the copied buildings were replaced with houses, roofs sagging, walls crumbling. As the car zipped passed, Aminta caught wisps of figures; people moving about the ruins and the darkness like ghosts, until they passed the last house, and all that could be seen was the night sky and desert shrubbery.
submitted by Professional_Panda_5 to Fallout [link] [comments]

LoveFist

LONG POST
I’ve noticed that Rockstar has added MoodyMan to the Music Locker underneath the Diamond Casino turning into another nightclub. Then we have the big beach party on Cayo Perico with special guests Keienmusic (Note not too sure on the spelling) and I’m a classic rock kind of guy. I live for the oldies like GNR, Metallica, Dio, etc etc but something that I’ve noticed that Rockstar has done nothing with LoveFist at all since Story Mode. When they released the nightclubs I thought we’d have the opportunity for live bands but that was not the case. Now we have The Music Locker which again could’ve had an opportunity for live band performing but instead we got another DJ. So here’s what I’m thinking, somewhere down the line like at I don’t know three or four months from now we have a throwback themed dlc. This DLC would contain clothing from LoveFist, VRock, Los Santos Rock Radio, Liberty Rock Radio, and classic brands from like bravado or some company in Los Santos. Also in this dlc you’d get a call from either Tony Prince, English Dave, LoveFist tour manager, Tom Connors, or the lead vocalist of LoveFist. They would call you saying the band is in town forever after someone tried throwing Lager Lite at them in Vice City and they should look into signing them into your nightclub/Music Locker. Or the lead vocalist of LoveFist would call you saying they just fired their old manager and they’re in need of a new one and a place to jam out and write some new songs for a new album. You’d meet them at Vinyl Countdown and they’d talk to you. You’d have to get equipment for them and when you’ve done it they will start playing in the nightclub or Music Locker. Rockstar would probably have to do some tinkering with the interior design to make it large enough for the band to rock out on! Plus some pyro to go with the bands stage would be a nice change. Let me know what you think of this.
submitted by Ravishinthunder to gtaonline [link] [comments]

I’m happy with the update but I still feel cheated

They said this will be the biggest update ever, and I’m sure it was, 6.6 gigs. I looked up what the casino heist was and that was only 4 gigs
I think it’s because with other updates when they add 1 or 2 interiors and then the majority of the content is new cars and stuff, and no matter how many new cars they add it can’t be as much as a whole new map in terms of data because there’s just so much stuff on the map model
So is it technically the biggest update ever? Ya! But does it have the most content? Doesn’t feel like it
They promised new “tactical equipment, we got three guns and a grappling hook you can only use in the heist, if they were pulling the “biggest update ever” thing they should have at least added as many as gun running did and at least a few new gadgets.
They promised new vehicles. We got a plane, a helicopter, a car, a truck, and 2 cancelled vehicles. Sounds like a lot before you realize that the summer update everyone complained about had more than double as many vehicles. Rockstar should have added at least 5 more things to warstock and at least 10 street cars.
They promised a heist that you can play with your buddies, and while you CAN, why would you want to? If you fail the heist about twice the game bugs out and kicks random players, the game freezes up and runs at 10 FPS when you first start the heist, etc. the heist is almost unplayable non-solo
They promised an all new heist location, and while this is true it feels lame as shit because only about 4 vehicles spawn there and the physics on the island are different and designed specifically to make you fall on any steep walk. The bushes are unbreakable and the guards can see you from weird angles. It’s a new heist location but it has even worse problems than the problems people complain about in San Andreas
And lastly, this wasn’t promised at all but there’s a whole feature to explore the island without alerting the guards and rockstar chose to totally not use this feature and make it so you can only visit the dance floor out of the heist
submitted by TheCoochieSnatcher69 to gtaonline [link] [comments]

This is what they want in this game(insanity)

"Some Simple tips for CD devs to make CP2077 feel more alive in upcoming DLCs (Please read)
First off, this game was an aesthetic treat and compared to GTAV, it is indeed much more "dense" with the core areas so much more beautiful in that regard... But no game is perfect, nor is it realistic in this decade to expect a full "city simulator" for any dev or in any game, so that's not what I'm expecting out of Night City not even under the most ideal of circumstances... That said, there are plenty of room for improvement, bug fixes sure, but also beyond that I'd like to see more in the upcoming DLC's that make NightCity more alive, not even necessarily newer and larger maps, but just practical added-elements and additional functional components that would go a long way towards making the city appear more 'alive', and immersive and dynamic and all that was illuded to but never fully manifested...
So in terms of most bang for buck and the low-hanging fruit (80/20 principle):

TRANSPORTATION

1) Bring back (or rather develope for the first time) the promised subway system... this shouldn't be that hard to do... it would add an element of connectivity of the different parts of the city... Leave fast travel as an option, for those that want to ride the train shouldn't be forced to use loading screens
2) Air taxi(s) -- in the age of Telsa self driving cars, hyperloops, drone taxis we should have plenty of automated air taxi options in the world of CP2077, basically like the taxi hailing component in GTAIV (Liberty City) except the player can hail an air taxi that lands close to where he is standing, he gets in, and then chooses any destination and it automatically flys him to the location, while allowing him to look out the windows and enjoy the night city from above / higher perspective... this is simplier than simply giving the player ability to fly hovercars/etc since an air taxi is just from point to point and its trivial to code a system that flys the player from any point in the city to any other point without crashing into any buildings... we've seen NightCity from the ground, now lets see it from the sky!
3) Rented transporation -- user pays to be able to rent jet packs, hoverboards, scooters at different locations in the city so he can use a public transportation but on a personal level... for the jet packs cap a max height so that its still basically hovering at or around slightly above ground level, giving the user the discretion of travel but not allowing him to fly or scale above buildings etc... this requires money to rent and if the equipment is damaged, lost, stolen or not returned properly the users bank account will be deducted for the amount ( see #ECONOMY)

INTERIORS

1) Skyscrapers with observation deck -- in every major city there is a theme like this, take Seattle for example you can visit the tallest building in Seattle downtown and go up on the obs deck and see the city view from high above, I would say incorporate some options like this where user can enter some of the taller buildings in NightCity, ride up the elevator to the higher decks and see the city from that view... maybe even add a floor with fine dinning where user can take a friend/date/group to the restuarant and eat while enjoying watching the scenery of the nightcity below etc...
2) All major buildings enter-able (is that a word? lol) with at least a ground lobby.... right now most of the buildings are just fake exteriors, nice to look at from the outside but completely fake and empty with no insides... Due to system restrains its not practical to simulate every room of every floor of every building in nightcity with furnished interiors and real windows and all that... but at least make the first floor /lobby area of every large and major building enter-able so that the character can walk in and out of them... for certain buildings you may want to make a working/functional lobby elevator that leads to an underground garage and/or allows the user to ride the elevator to above ground higher floors of the building... or have the elevator only allow certain floors to be accessed and furnish these floors with realistic settings/environment and this can tie in nicely with the job/work/career paths discussed in #ECONOMY section with gives you the office space to put a number of companies in which the user can find and switch jobs and work in corporate paths etc... for example allow the user to customize and decorate his own "office/desk", and if he has a window office, then that would provide another unique view/scenery of nightcity from above ground perspective, one that can only be gotten from working at that particular company/job, and gives him an incentive to work late to see the city from nighttime while burning the midnight oil
3) Multiple apartments, the user should be able to pick and choose from a vast selection and array of living arrangements and this necessities a lot of hotel/condo/apartment options which means these buildings need to have interiors and furnished and environments fully built out...

ECONOMY

1) Ability to find and work a job, with multiple career paths and with ability to move up in the corporate world... this provides the user with a stead stream of income for which he can use to buy fancier cars, to move into newer and better apartments /condos etc.. and to buy fancier items like designer cloths and the suches... not to mention to spend on fine dinning in high end restuarants which can tie in nicely with going on datings, impressing women with luxury cars and expensive meals and "date nights out" at elaborate events.... basically there has to be a purpose and meaning to making more money, and the process of making more money has to be derived from a job or work or career of some sort as the main component...
Have a real economy with unemployment, inflation, commodity prices, and all of that impact and influence and affect the user in his everyday life... for example if a major terror event or pandemic causes the Nightcity to suffer an economic depression for a few months then its possible the company that the user is working at has to lay off people and he gets canned and has to downsize to a smaller apartment, loses his girlfriend/wife, and then has to find another lower paying job and stuck in the downward cycle for a few years until he is able to win the lottery (#GAMBLING/SPECUTLATION/BETTING) or his luck somehow changes...
Everything should cost money, it costs money to rent an apartement and it should also cost money to eat and drink... basically he user has to spend money to eat otherwise he will starve to death... and the user has to keep paying rent every month for whatever apartment he resides otherwise he gets evicted and could even become homeless and have to live in one of those nasty tents in tenty city or under a highway bridge etc etc
Grocery stores, restuarants, movie theaters, hotels, and shopping malls... There should be at least a few convinennce stores, shopping malls, restuarants and other retail places spread throughout nightcity, this is a component and element of the economy as well as a means for the user to spend all the hard earned money he worked towards... for example if you give a homeless a few bucks he should be able to use it to spend at a store on the corner to get something to eat and then that makes him happy because he is no longer so hungry... there should be a tie in for economy, money, and the ability to exchange that for goods and services (barber, tatto artists cough cough) and associate these goods and services to emotional feelings of happiness and satisfication for both the user /player and the NPCs...

SEASONS

There should be a distinction between autumn/fall, spring, summer, winter etc... This gives a big cycle sense of passage of time that cannot be simulated with the current day/night cycles along... in the winter the sun should rise and set at different times/angles than the summer...
In addition, I'd like to see an accurate night sky map/ stars. NightCity takes place in SoCal, its trivial to map the nightsky for the year 2077 in the SoCal area... even in the latest Flight Simulator 2020 the stars are now accurate at night...
Ability to choose LIVE weather based on current user location (see Flight Simulator) so say its raining in Dallas Texas where a user is playing, then in NightCity it will match that and we raining in the game as well... also ability to customize weather on-the-fly in real-time (see Microsoft Flight Simulator 2020) and have that instantly change in the game without reloading...
Along with seasons I'd like to be able to see holiday celebrations for example Christmas time espeically... I want to hear holiday music and see buildings decorated with Christmas lights and the jolly spirits of it all... Think the ambiance and environment of say Polar Express, bring that alive to Night City for Xmas...

MINI GAMES and other Microcosm

There is a "Go" board in Chinatown... but its fake... and the players aren't even attempting to play Go... See what Google Deepmind did with AlphaGo, Facebook made an OpenGo that they open sourced... there is also LeelaZero and KataGo free AI engines that have already been trained using deeplearning/machineAI to be far better than the Go masters... the same applies to Chess by the way... but I didn't see a Chess board in Night City yet... in any case all these board games the computer AI can now master... make these games playable in NightCity, so the user can watch two NPC's play a round of Go/Chess/etc (Ai vs Ai) or can join and sit down and take a seat and play against an NPC a real game of Go/Chess, (or in the future if CP gets a multiplayer than humans can play against one another etc) basically a microcosms and games-within-a-game....
Spotify/Netflix/youTube integrations... I'd like to see the user have a portable/personal mp3 player or app on his virtual smartphone that allows him to link to his personal -reallife- spotify account to listen to music while in the game... also on the TV screens at home to be able to watch netflix movies while in this virtual apartment chilling with his date/friends... and things like YouTube integration would be nice... maybe even pornhub integration....
Other simple games like darts, bowling and even toys like RC cars or DJI drones... give the use the ability to fly drones (check out DJI Simulator) or operate rc model cars etc... basically toys that he can buy at electronic stores or corner outlets that he can then use these toys in real life for any variety of enjoyments... this also ties into #ECONOMY and why its important to have a good job /career that pays good money!

GAMBLING/SPECUTLATION/INVESTMENTS/BETTING

Have some form of virtual casinos in the game, NightCity reminds me of Vegas, yet not one slot machine and not one means to gamble or bet? How about the ability to play the stockmarket, bitcoins, and make bets and well as go gambling, cards, poker, etc this not only provides a form of entertainment but also gives the user a way to quickly win / lose a lot of money and for the risk takers they may wish to invest their money in high risk high reward speculative stocks in the stock market instead of immediately spending it on a new apartment, new car, new tech gadget etc etc... this would also tie back to #ECONOMY since the more the user earns the more income he has to spend on gambling/stocks and the better the economy does the higher his stocks return on investment...

ROMANCE/RELATIONSHIPS

Should be able to court any pretty woman on the streets, to walk up to her and say hi and have a path/chance to a dialogue that leads to setting up a first date... and following that if it goes well can progress to more dates and evetnually her moving in with the user and eventually even having a kid, getting married, and the works... each female NPC should have a male preference and a threshold of compatiblity... so that for example if on the first date the guy is cheap and takes her to low end resturant, doesn't have a nice car to pick her up with, and otherwise seems like a low life then she wouldn't process/continue with him... whereas if he is already established with a multimillion apartment, supercar, takes her to most expensive restuarant in NightCity, then I could see her going back to his place on the first date and maybe even getting pregnant right then and there that night etc..."
submitted by kienkhuongit to LowSodiumCyberpunk [link] [comments]

Some Simple tips for CD devs to make CP2077 feel more alive in upcoming DLCs (Please read)

First off, this game was an aesthetic treat and compared to GTAV, it is indeed much more "dense" with the core areas so much more beautiful in that regard... But no game is perfect, nor is it realistic in this decade to expect a full "city simulator" for any dev or in any game, so that's not what I'm expecting out of Night City not even under the most ideal of circumstances... That said, there are plenty of room for improvement, bug fixes sure, but also beyond that I'd like to see more in the upcoming DLC's that make NightCity more alive, not even necessarily newer and larger maps, but just practical added-elements and additional functional components that would go a long way towards making the city appear more 'alive', and immersive and dynamic and all that was illuded to but never fully manifested...

So in terms of most bang for buck and the low-hanging fruit (80/20 principle):

In real life there is a sense of interconnecitivity and permanance... NightCity doesn't have this and is just a disconnected Hodgepodge of static elements that have no effect on one another... for example I should be able to balance the transportation cost of getting to work versus the career path that I want and the amount of money I'm making and taking into account my net worth... it wouldn't make sense for me to accept an entry level position that requires hours of commute every morning when I'm living on the other end of town... and on the otherhand if I'm processed to a VP making bigly bucks I can afford to take the automated air taxi every morning to work in central business district and still live outside by the beautiful beachfront property etc... likewise a downturn in the economy will affect my company and I could get laid off or no bonus for the year, or if I'm working a gig job that is seasonal then come spring I wouldn't need to find a second side gig to make up for the loss of income... and all of that ties into what kind of loft I can afford, what kind of car I can buy/lease/rent and the food I can eat (tv dinner vs fine dining) and the cloths that I can put in my back which affects the sort of women on the street that I can radnomdly hit on and get intro interested into d going on a date with me etc etc etc... its all interconnected and has a continuation that affecst so much more than just mindless NPCs spawning and despawning right in front on my eyes...

#TRANSPORTATION
1) Bring back (or rather develope for the first time) the promised subway system... this shouldn't be that hard to do... it would add an element of connectivity of the different parts of the city... Leave fast travel as an option, for those that want to ride the train shouldn't be forced to use loading screens
2) Air taxi(s) -- in the age of Telsa self driving cars, hyperloops, drone taxis we should have plenty of automated air taxi options in the world of CP2077, basically like the taxi hailing component in GTAIV (Liberty City) except the player can hail an air taxi that lands close to where he is standing, he gets in, and then chooses any destination and it automatically flys him to the location, while allowing him to look out the windows and enjoy the night city from above / higher perspective... this is simplier than simply giving the player ability to fly hovercars/etc since an air taxi is just from point to point and its trivial to code a system that flys the player from any point in the city to any other point without crashing into any buildings... we've seen NightCity from the ground, now lets see it from the sky!
3) Rented transporation -- user pays to be able to rent jet packs, hoverboards, scooters at different locations in the city so he can use a public transportation but on a personal level... for the jet packs cap a max height so that its still basically hovering at or around slightly above ground level, giving the user the discretion of travel but not allowing him to fly or scale above buildings etc... this requires money to rent and if the equipment is damaged, lost, stolen or not returned properly the users bank account will be deducted for the amount ( see #ECONOMY)


#JOBS/CAREERS/WORK/EDUCATION/GIGs
Ability to work a day job to earn steady money and climb a career ladder by taking courses or going to school at night... ability to go on the nightcity job boards or online to hunt and interview for other jobs... to change industries and do other jobs... to participate in the Gig economy... like drive around in some version of ubereats delivering food or packages to people... or a corporate desk job thats basically on the computer all day... for corporate day jobs the game should give the user the ability to fastforward just like he can go to bed and fast forward for eight hours etc....

#INTERIORS
1) Skyscrapers with observation deck -- in every major city there is a theme like this, take Seattle for example you can visit the tallest building in Seattle downtown and go up on the obs deck and see the city view from high above, I would say incorporate some options like this where user can enter some of the taller buildings in NightCity, ride up the elevator to the higher decks and see the city from that view... maybe even add a floor with fine dinning where user can take a friend/date/group to the restuarant and eat while enjoying watching the scenery of the nightcity below etc...
2) All major buildings enter-able (is that a word? lol) with at least a ground lobby.... right now most of the buildings are just fake exteriors, nice to look at from the outside but completely fake and empty with no insides... Due to system restrains its not practical to simulate every room of every floor of every building in nightcity with furnished interiors and real windows and all that... but at least make the first floor /lobby area of every large and major building enter-able so that the character can walk in and out of them... for certain buildings you may want to make a working/functional lobby elevator that leads to an underground garage and/or allows the user to ride the elevator to above ground higher floors of the building... or have the elevator only allow certain floors to be accessed and furnish these floors with realistic settings/environment and this can tie in nicely with the job/work/career paths discussed in #ECONOMY section with gives you the office space to put a number of companies in which the user can find and switch jobs and work in corporate paths etc... for example allow the user to customize and decorate his own "office/desk", and if he has a window office, then that would provide another unique view/scenery of nightcity from above ground perspective, one that can only be gotten from working at that particular company/job, and gives him an incentive to work late to see the city from nighttime while burning the midnight oil:)
3) Multiple apartments, the user should be able to pick and choose from a vast selection and array of living arrangements and this necessities a lot of hotel/condo/apartment options which means these buildings need to have interiors and furnished and environments fully built out...


#ECONOMY
1) Ability to find and work a job, with multiple career paths and with ability to move up in the corporate world... this provides the user with a steady stream of income for which he can use to buy fancier cars, to move into newer and better apartments /condos etc.. and to buy fancier items like designer cloths and the suches... not to mention to spend on fine dinning in high end restuarants which can tie in nicely with going on datings, impressing women with luxury cars and expensive meals and "date nights out" at elaborate events.... basically there has to be a purpose and meaning to making more money, and the process of making more money has to be derived from a job or work or career of some sort as the main component...
2) Have a real economy with unemployment, inflation, commodity prices, and all of that impact and influence and affect the user in his everyday life... for example if a major terror event or pandemic causes the Nightcity to suffer an economic depression for a few months then its possible the company that the user is working at has to lay off people and he gets canned and has to downsize to a smaller apartment, loses his girlfriend/wife, and then has to find another lower paying job and stuck in the downward cycle for a few years until he is able to win the lottery (#GAMBLING/SPECUTLATION/BETTING) or his luck somehow changes...
3) Everything should cost money, it costs money to rent an apartement and it should also cost money to eat and drink... basically he user has to spend money to eat otherwise he will starve to death... and the user has to keep paying rent every month for whatever apartment he resides otherwise he gets evicted and could even become homeless and have to live in one of those nasty tents in tenty city or under a highway bridge etc etc
4) Grocery stores, restuarants, movie theaters, hotels, and shopping malls... There should be at least a few convinennce stores, shopping malls, restuarants and other retail places spread throughout nightcity, this is a component and element of the economy as well as a means for the user to spend all the hard earned money he worked towards... for example if you give a homeless a few bucks he should be able to use it to spend at a store on the corner to get something to eat and then that makes him happy because he is no longer so hungry... there should be a tie in for economy, money, and the ability to exchange that for goods and services (barber, tatto artists cough cough) and associate these goods and services to emotional feelings of happiness and satisfication for both the user /player and the NPCs...


#SEASONS

There should be a distinction between autumn/fall, spring, summer, winter etc... This gives a big cycle sense of passage of time that cannot be simulated with the current day/night cycles along... in the winter the sun should rise and set at different times/angles than the summer...

In addition, I'd like to see an accurate night sky map/ stars. NightCity takes place in SoCal, its trivial to map the nightsky for the year 2077 in the SoCal area... even in the latest Flight Simulator 2020 the stars are now accurate at night...

Ability to choose LIVE weather based on current user location (see Flight Simulator) so say its raining in Dallas Texas where a user is playing, then in NightCity it will match that and we raining in the game as well... also ability to customize weather on-the-fly in real-time (see Microsoft Flight Simulator 2020) and have that instantly change in the game without reloading...
Along with seasons I'd like to be able to see holiday celebrations for example Christmas time espeically... I want to hear holiday music and see buildings decorated with Christmas lights and the jolly spirits of it all... Think the ambiance and environment of say Polar Express, bring that alive to Night City for Xmas...


#MINI GAMES and other Microcosm

There is a "Go" board in Chinatown... but its fake... and the players aren't even attempting to play Go... See what Google Deepmind did with AlphaGo, Facebook made an OpenGo that they open sourced... there is also LeelaZero and KataGo free AI engines that have already been trained using deeplearning/machineAI to be far better than the Go masters... the same applies to Chess by the way... but I didn't see a Chess board in Night City yet... in any case all these board games the computer AI can now master... make these games playable in NightCity, so the user can watch two NPC's play a round of Go/Chess/etc (Ai vs Ai) or can join and sit down and take a seat and play against an NPC a real game of Go/Chess, (or in the future if CP gets a multiplayer than humans can play against one another etc) basically a microcosms and games-within-a-game....
Spotify/Netflix/youTube integrations... I'd like to see the user have a portable/personal mp3 player or app on his virtual smartphone that allows him to link to his personal -reallife- spotify account to listen to music while in the game... also on the TV screens at home to be able to watch netflix movies while in this virtual apartment chilling with his date/friends... and things like YouTube integration would be nice... maybe even pornhub integration....
Other simple games like darts, bowling and even toys like RC cars or DJI drones... give the use the ability to fly drones (check out DJI Simulator) or operate rc model cars etc... basically toys that he can buy at electronic stores or corner outlets that he can then use these toys in real life for any variety of enjoyments... this also ties into #ECONOMY and why its important to have a good job /career that pays good money!

#GAMBLING/SPECUTLATION/INVESTMENTS/BETTING
Have some form of virtual casinos in the game, NightCity reminds me of Vegas, yet not one slot machine and not one means to gamble or bet? How about the ability to play the stockmarket, bitcoins, and make bets and well as go gambling, cards, poker, etc this not only provides a form of entertainment but also gives the user a way to quickly win / lose a lot of money and for the risk takers they may wish to invest their money in high risk high reward speculative stocks in the stock market instead of immediately spending it on a new apartment, new car, new tech gadget etc etc... this would also tie back to #ECONOMY since the more the user earns the more income he has to spend on gambling/stocks and the better the economy does the higher his stocks return on investment...

#ROMANCE/RELATIONSHIPS
Should be able to court any pretty woman on the streets, to walk up to her and say hi and have a path/chance to a dialogue that leads to setting up a first date... and following that if it goes well can progress to more dates and evetnually her moving in with the user and eventually even having a kid, getting married, and the works... each female NPC should have a male preference and a threshold of compatiblity... so that for example if on the first date the guy is cheap and takes her to low end resturant, doesn't have a nice car to pick her up with, and otherwise seems like a low life then she wouldn't process/continue with him... whereas if he is already established with a multimillion apartment, supercar, takes her to most expensive restuarant in NightCity, then I could see her going back to his place on the first date and maybe even getting pregnant right then and there that night etc...
submitted by AscendChina to cyberpunkgame [link] [comments]

Konfidential KUWTK Producer Secrets: Season 19, Episode 5 - "Sister, Sister and a Babymoon"

Hello my fellow poor people! Welcome to this week's “Malikas Kards Konfidential," inside production details/family notes from KUWTK’s last episode, “Sister, Sister and a Babymoon”
Needing 2 weeks of multiple health screens after watching this Malika-filled episode, producers surprised us with a trip to Morongo where we could pretend that we really care about the Malikas just for a brief moment in time. They gambled, put their own health at risk, discussed the horrors of giving birth to a person that’s about to pop, and honestly, nothing more. I realize that for most people, this episode is something so far out of reach from the normal Kardashian realm, so in moments like these, I am humbly reminded why this show is coming to an end. #ThisIsTorture
Our A-plot is Khloe taking Malika on a babymoon, something that is apparently a very real thing, and our B-plot was Corey v. Kendall. Let’s dive in before we're all haunted by Robert Kardashian's hologram!
Cold Open/Scene 1: Kourtney and Kim discuss Kendall/Kylie fight
Scene 2: Kim and Khloe talk about the fight while Kourtney sits in the corner and says nothing
Scene 3: Kim, Khloe and Scott talk about the fight + Malika's babymoon
Scenes 4/5: Malika sits through labor horror stories during her baby moon lunch + en route to Malika's favorite spot in the world, Morongo
Scene 6: Kylie breaks away from STASSSIE BABBBYYY to fulfill her contractual obligations by participating in a scene w/Kris at her office
Scene 7: Khloe, Khadijah and the other girl day players celebrate Malika in their Morongo suites
Scene 8: A future boring plot is SAVED by Corey reading Kendall for the "asshole" that she really is
Scenes 9/10: Malika celebrates International Women's Day by telling the world she don't give a flying FUCK about her baby daddy's business + Khloe, Malika and their day players risk their health by playing in the casino amid a pandemic
Scene 11: This trip seems to never end as Khloe, Malika and their day players head to dinner
Scene 12: This episode still drags on as Malika gives her baby a real kick by drinking caffeine
Scene 13: Corey and Kris talk about the phone call w/Kendall
Scene 14: Khloe, masked up, is graced by a visit from Kris... who is shook by the new mask culture
Scene 15: Kendall shoots her Architectural Digest cover
submitted by LinusRanger13 to KUWTK [link] [comments]

A Wishlist for the future

Hey all. Here’s another post with another person’s ideal additions to the game. And yes, I want bugs to be fixed, too. I just wanted to write up a list of things besides bugs, since we all know they exist. I’ve organized these by categories to an extent, but some of them certainly overlap.

Gameplay:

* Decisions that affect the game. I understand that can be difficult given the multiplayer nature, but it is not impossible, and very much needed.
* Phasing. This builds on top of the former. Phasing would allow us to see different things in certain places depending on where we are in the story and what we’ve done. This was already sort of implemented with Wastelanders and interiors, but it could be expanded upon to really improve the game. If I make a decision that blows up another faction’s town, then the town should look destroyed to me, but intact for someone who did not destroy it. World of Warcraft does this very well. When you enter certain zones, you’re kind of just instantly phased into a zone that is tailored to you and your game. Your party members are still visible on your map, and if they’re at the same point in the story, they remain visible to you and you all see the same things. If they’re not, then they remain visible on your map, but invisible in the actual game and are phased into their own version of the zone. I know the fallout engine is old, but so is WoW’s, and they’ve had to work on it a lot over the years. Phasing was only implemented back in 2014, I believe.
* Mail and banking systems. It drives me insane that I can’t send items to my alts, or even other people. It’s also maddening that I can’t access an account-wide stash. Some of my characters have exactly what the others need, but the only way I can transfer it over is by being a FO1st member and then hoping I can log in and out fast enough on a private server to pick up some stuff that I dropped on the other character. That’s not a great system. Plus, think about how fun it would be to RP as a mailman in Appalachia. Just leave some goodies in mailboxes and skip off.
* Better Survival. I can appreciate trying to balance survival needs without crippling us if we forget to sleep or eat, but… survival adds so much to the game. We’re in a desolate wasteland, trying to rebuild society while also trying to find edible food, drinkable water, and not get destroyed by a giant mutated bat. I’ve always found RPGs so strange in that they rarely force you to actually take care of your character. You’re just this invincible adventurer that never has to eat or drink or sleep or even hit the john. We have to restore mana, but not our bellies? When Fallout started including survival elements, it made the game next-level for me. FNV was so much harder and exciting when I needed to find food without a cazador killing me every five seconds. FO4 was incredible with all the crafting and cooking and dying before I found a bed. FO76 has the advantage of not needing to save, so survival can really be implemented without making the game as difficult as previous entries have been. Recently, the food and water debuffs were nerfed, which is the opposite of what should have been done. With all of these amazing recipes in the game, there should be a need to eat them. We should need our water purifiers. We should need a bed. We should be weakened if we don’t take care of ourselves. Diseases should actually hurt us. Survival has been one of the unique, and brilliant traits in Fallout as an RPG, and it should be expanded upon, not shrunk down.
* Fishing. I’ve seen a lot of people asking for this, with a small amount saying they wouldn’t like it. If you don’t want it, you don’t have to use the feature. Fishing could be so freaking fun. It doesn’t need to be complicated. Action button to cast, action button to reel in. However, with fishing tournaments, unique loot, new food recipes, new weapons, new enemy encounters, and more, fishing would quickly add a fantastic experience to the game. There’s gotta be mutated fish in those waters, and I wanna catch them. It’s always puzzled me that this wasn’t implemented in FO4, honestly. All of Far Harbor was fishy, and yet, there were no fish. We could also have fish nets/traps in our camps; something we can put in the water and use to catch fish over time. I loved the idea of trappers in FH, and this would also allow some great RP.
* Mini-games. Holotapes of games that we can play on our pip-boys are cool! It’d be even cooler if we could place arcade machines in our camp like we could do in FO4. Maybe in a future settlement, there’s a casino. Let’s wager some caps and go for it. Got a deck of cards? Cool, let’s play some Caravan while we wait for an event to pop up.
* Achievements. I love the challenges. I know not everyone does, and that’s fine. I like having to work toward weird little goals. An achievement system could add to the current season passes and challenges. I don’t know exactly what it would do, but I know that I would like seeing a banner pop up saying that I’ve achieved something, and then be able to show off my achievement somehow with a trophy or something. Obviously, Scoreboard does this in a way already, it would just be cool to have other types of achievements to display.
* Better farming. If I can plant a wild blackberry at my camp, I should also be able to plant a pumpkin or cranberry or anything else. Maybe we have to complete a questline to plant certain things, that’s totally fine! I like the idea that certain ingredients and plants are more rare and difficult to attain. It only makes sense that we should be able to plant them in our camp, too, though.
* More maps. This one is obviously something that should grow overtime. I know there's hints that we may be able to go to other states fairly soon, and I really hope that's true. It sounded like they will be places we've visited in past games, which is an awesome idea. I would love to see new areas, though! We've yet to visit really anywhere in the south, but there's a ton of potential for the Fallout down there, I think!


Roleplay and Combat:

* More clothes. I dunno about y’all, but I like to make characters based off a combination of name, outfits, “occupation,” and then their build. So, for instance, a mailman as mentioned above would be wearing a postman outfit (model exists in fo4 already) to fit his theme, and then maybe specialize in thrown weapons. I mean, that sucker should be able to just chuck stuff at their enemies (will expand more on throwables later). But, there’s no mailman outfit. For all the gunslinger fun, there’s really not a whole lot of cowboy-esque outfits. The “western” ones are decent, but the pants look pretty weird on the characters for whatever reason. Some more cowboy outfits would be great. More flannels, please, holy moly. We’re in Appalachia. There should be flannels everywhere. I want to run around as a lumberjack and just decimate people with an axe. There’s so many fun possibilities for characters, we just need more clothes to make more unique looking builds.
* Display character names. Please, please, please. What is the point in naming a character and coming up with a story and theme and build if everyone just sees “biscuitlicker42069” in the game??? It makes no sense. There is absolutely no reason to not show character names. If we want to play with people again, we just add them. Still don’t need to know their account name. And, please allow us to rename characters. Other games simply charge a fee to rename your characters. I’d love if this were a free feature, but whatever, do what you must, just allow us to change their names. If we can change everything else on the spot, we should also be able to change their names, especially if their names are being displayed.
* Special/perk resets. Let us go to an NPC and wipe everything so that we can easily rebuild characters. My first character was alllll over the place. Now I’m having to spend twice the amount of time I would by just starting a new character to be able to move his build around and make him actually viable. I don’t want to delete my first character. I just want to rebuild him (and maybe change his name).
* Give us more than 5 character slots. Why???? Why are we limited to 5???? I make alts on alts in every single game. I’m an altoholic. It’s a problem. But usually a game at least lets me make like, 10 characters per server. Not 5 account-wide. There are so many different builds you could try in this game, yet you’re forced to choose 5. I want my throwables mailman. I want my bloodied chef. I want my junkie cowboy. I want my irradiated barbarian. I want my power armored energy heavy gunner that works in the mines and collects ore in his excavator set. I want a stealth archer. I want a sniper. I want a fisherman that stabs mirelurks with harpoons and a pole hook. I want a farmer that runs around with a flaming pitchfork. I want a hippie musician that pacifies animals but demolishes humans with a guitar sword. I want a character that worships cryptids and only uses primal weapons. I want a bartender that just launches molotovs. There’s SO many things that we could do with all the perks and all the very cool weapons out there. We should have more character slots to be able to try these things out.
* Better throwables. As is, throwing knives are great until about level 20. Nothing makes them do more damage. Sheepsquatch quills have poison damage, but that’s it. Throwing weapons are really untapped right now. They could be so much fun. Meat cleavers are so savage, and taking my chef around with a rolling pin, or ripper, or flamer, or meat hook, and then also launching meat cleavers at enemies would be incredible. More perks that improve explosives and throwables in general are really needed to make them usable.
* More Factions. I don’t particularly care for the BoS, or the Enclave. I still enjoyed running around doing errands for MODUS, and I’m sure I’ll still enjoy the BoS quests. I didn’t like Paige’s attitude upon first meeting him. I did like Meg, though. And I enjoyed completing the Wastelanders quest line with both of them. Getting to work with these four factions is great. I’m a huge fan of working with factions and even playing multiple sides in my Fallout playthroughs. With that said, it’d be awesome to see more factions.

Community:

* Hub cities. Crater and Foundation were steps in the right direction, but not many people hang out there. Hub cities would be great for trade and teaming up, and make the game feel more alive.
* On the same note, perhaps an Auction House. I love vendors, don’t get me wrong. They bring people to your camps, and that’s awesome. But maybe we could have like themed weekly auctions. You can only auction certain types of items that fit the weekly themes. I dunno. Just a thought.
* Chat so that we can talk in a trade channel in the city, or a zone’s general channel, or with our party, etc.
* Dedicated servers. Now, I love being able to server hop. But the game desperately needs some sort of structure like this. Being able to hit up your friends and say, “Hey, I’m playing on Rob-Co tonight, let’s all head there,” would open up a lot of multiplayer options, including the auction house as mentioned above. It’d also definitely make clans/guilds more of a thing, which is a big plus. This would also!!!! Really!!!!! Help!!!!!! Server disconnection issues!!!!!!! Even if we still D/C, we can just log back into the server we were D/C’d from! No more losing loot or missing events because we got disconnected in the middle of a fight! Just log back in and continue! (That’s not to say that server stability improvements wouldn’t be welcomed, though…)
* Allow more players in the servers. I don’t know if this was a design choice, or a necessity due to the engine, but I really want more players in the servers. Sometimes the maps are depressingly empty, so I server hop, and find a ton of people on a different one. Allowing us to pick dedicated servers and allowing more players on each server would really build an even stronger community.
* This one is probably controversial, but, Level Caps. It’s so unbelievably weird to me that we’re allowed to level willy-nilly infinitely. What’s the point of that? Why are there players in the thousands? We never should’ve been allowed to level past 50. I think we should be reset down to 50, allowed to rebuild our characters for free (then pay caps to an npc to rebuild afterwards), and then steadily increase the cap over time. When “expansions” or DLC come out, then we get an increase, with fresh new (or old if you needed an old one) perks and special points that we can add, instead of having to take a point from somewhere else. This is how pretty much every other online game works, and it would make leveling a lot more exciting when the cap increases.
* Instances/Dungeons. The game really needs more of these. A lot more. Give us more end-game content. Give us a reason to need certain builds. Give us a reason to need a power armored 2H melee build, a stealthy ranged build, a medic build, a commando build, etc. all working together. Currently, teams are just kind of there. They’re almost never necessary. No roles are filled. It’s not like we have a tank, 2 dps, and a healer. But we could, so easily, and it’d be so, so, so tight.

The game has incredible potential. It really does. It is so unique. It has fascinating, deep lore that most of us have been invested in for years and years. The setting is breathtaking, and I can’t wait to see where else we go. However, it kind of scratches the surfaces of survival, RPG, and MMO, without really developing a solid foundation in any of them. I really feel adding some, if not all, of these things would help counter that. I’m looking forward to playing this game for years to come and seeing how it progresses. I played WoW for around 11 years (and will probably hop back into it soon to try out the new expansion), and I absolutely love being able to invest time into games like that and see my hard work go toward something. WoW felt like a second home. Many of us play video games for enjoyment, for an escape, for the feeling of success, for community. FO76 is a brilliant game capable of doing the same for a very, very long time. And that’s a good thing! We probably won’t see Fallout 5 for another decade. This game will be our wasteland home until then, and sometimes homes need some renovations and additions.

I may add more bullets or points to this list if I think of more, and will be sure to add a note when/if I do. I would love to hear what you all think, and what additions you would like.

I want to thank everyone that works on this game. I know it probably hasn’t been even remotely easy. I know that Covid has probably been affecting your lives, too. I know that at times, it probably seems like nothing you do will ever make the players happy. I know that your passion for games may be weakened at times because of the stress surrounding your jobs. Your work is greatly appreciated, though. You are bringing an experience like no other to us. You are providing these moments of joy. These escapes. The setting for our communities. Thank you for everything you’ve done, and everything you continue to do. You are appreciated.
submitted by -outstanding- to fo76 [link] [comments]

Doomsday Heist 2.0 ideas

The doomsday heist was my favorite update because the heists were actually well designed. When you died, yes it was annoying but there was a certain charm to it. I wish there were more variations to it similar to the casino heist. Here's some changes I know they won't make but wish they would.
Heist Variety
Unlocks
The trade price unlocks were cool but they're really one-offs. I wish you'd be able to unlock new research items, which makes sense because agent 14 is the bunker guy and he's a major role in the doomsday heist. You'd be able to unlock:
As I said, they're all research items and get added to the research table when they are unlocked.
Level/Interior Design
submitted by TheCoochieSnatcher69 to gtaonline [link] [comments]

best steakhouses in vegas?

What are the best steakhouses in Vegas in your opinion? Vegas has several franchise steakhouses. So if you have a franchise steakhouse in mind then its design should be at least as nice as its counterparts in other cities. For example, Ruth Chris is a good franchise but the Vegas location is inside Harrah's which is a somewhat dated and downmarket casino. And I'm guessing that the interior of the actual steakhouse is probably a hair below average compared to other locations. The crowd should be a good mix too. Not completely senior citizen or the official ghetto steakhouse of Vegas lol.
submitted by random503 to vegas [link] [comments]

Dear, Those Who Are Weary of Dating (Online)

Dear, Those Weary of OLD
This time of the year can especially difficult for some that are alone - for whatever the circumstances. We can all agree that love is a fundamental human need (as well as other animals - all you fur parents out there). We are told from a young age that in order to live a happy, healthy, and fulfilling life you must have that four letter word - LOVE. What if I told you that even though that is completely true, the HOW you get love is actually more important and why it may not be working. I am not a psychologist nor a relationship therapists, I am not a counselor nor a dating expert (although after 20 years of dating, I have some pretty good ideas). This letter are merely thoughts and observations that I have to share for those of you that are feeling alone, forgotten or unloved. No doubt this dumpster fire of a year has surely created isolation and mental health issues for everyone. But, being single and alone presents a much different picture, especially for those desperately looking for a meaningful relationship (more on that in a bit...).
To provide a little context, I have been single for just shy of two years out of relationship that in retrospect I could only describe as a significant life experience that has forged me into being stronger and more resilient man than every before. It was an abusive and toxic relationship that I allowed to continue for way too long - this was my fault. I would like to take the time now to thank God, Yahweh, Allah, Buddah and every other universal spirit that helped guide me back on my path after that relationship. In all honesty, I have a few friends that were beyond helpful through that process - you know who you are ;)
After my break-up, I sat in grief trying to figure out how I got there and where I was going to go. Naturally, I turned to good old online dating. And did so significantly prematurely without realizing all of the self-work that I needed to do to heal myself. I was looking for that next date, the next girl, the next relationship to fill my void. To help cure my lonesomeness, my aching desire for love, to be loved. I have always dated and met women in-person or not through online methods. I had friends who were ranting and raving about how "easy" it was to meet women and how much "fun" you can have. on sites like Tinder, Hinge, or Bumble. I was skeptical because I enjoy the process of connection when meeting someone live and in-person and doing it "old school". Nonetheless, I was so desperate for something different and an easy fix for my newly love lost. That was my first hit of the drug that I call - OLD or Online Dating. And in the words of Rick James, it is one hell of a drug.
For almost two years, I swiped or clicked through thousands of profiles, got tons of numbers, went on dozens of dates, had a few pseudo-relationships that lasted usually no longer that 40-60 days. However, after investing emotional capital, time, financial resources, I still did not find what I was looking for - a true relationship. Ultimately, the whole online dating game became exhausting, time consuming and left me feeling worst about myself than I ever had in my life - sound familiar?... I kept repeating this process over and over reaping the same results. If I could make a standard operating procedure, it goes something like this;

Definition of Insanity: Doing something over and over again the same way and expecting a different outcome.
I literally had dating fatigue (what is this fucking WWII - battle fatigue?) Yes, that is now an actual term. I felt like I was running human intelligence collection for the CIA or something. So how is something that is supposed to be enjoyable and fun been morphed into something onerous for mental health and our self-esteem?
We are attempting to create authentic relationships through inauthentic mediums. We are seeking instant gratification for something that takes time, patience and a little luck to build. We are looking for someone to share that endless "honeymoon" feeling that doesn't exist.
Here is what I am talking about. It has been clearly researched and documented on the cognitive manipulation social media has on its users (i.e. Social Dilemma or Agents of Chaos for a more geopolitical perspective). We are clearly seeing how younger generations suffer from higher levels of depression and lower self-esteem and effects of online bullying. We are seeing the addictive properties of social media and technology and how these platforms are designed to keep the user engaged for a long-extended period of time and for as frequently as possible. We have seen how these social media platforms that were designed to bring us together has actually made us farther apart. We have to remember that OLD is social media.
I used to joke about seeing a group of high schools interacting in a modern group setting, all of them had their phones out and nobody engaging or being present. In my own hypocrisy, I was making fun of those students for something that I was doing myself. While I was swiping away while I wait for my coffee in-line, I wasn't engaging either. How many potential conversations could I have started with potential partners in real life that I missed? I will never know. However, see how starting a real in-person conversation right there in the moment is an instant connection (or not) and in my online dating procedure we don't even get to the in-person communication until Step. 6?... Think about how much time and work that is to text message individuals, many who are only seeking personal affirmation and attention. Attention is interesting because just like with getting a like on Instagram or Facebook, getting likes on a dating website also sends you a hit of dopamine. Literally, just like pulling a slot in the casino.
This leads me to my next observation: people only portray the character that they want to present. As with all social media, people lie. I know, shocking and riveting news. However, I didn't realize the extent that people went to create their "character" online. This little nugget was dropped on me while on a cruising on boat on Lake Washington last summer. I watched as these guys with yachts had attractive woman hanging off the deck, posing as if it was a Sports Illustrated photo shoot. And it was. There were guys out there taking full photo shoots of these girls, sometimes with multiple cameras or phones - all to get that perfect picture to look the best. That day I learned about the Boyfriends of Instagram. Dismal times.
This is the extent some people will go to create the image of themselves on their Instagram page, this obviously bleeds over into online dating. What will someone do to create their character? How far will they go? So, while you are at be at home feeling like a poor and fat loser, living the dull existence, everything you are seeing online is a MicroHollywood - it is all bullshit. Same goes for the finding love online, you will commonly never see the real person (at least not for a while), because initially everything is the facade. From the pictures on the profile to the answers provided, most of it is not authentic. You have to upsell your brand to be competitive.
Then when you meet the real person.... And find out they are not what you thought they were because their portrayal was not authentic. Next move, we just leave. Why, vanish? Because there are millions of other options online. We commonly think that it acceptable to just stop talking to someone and never provide a reason. Imagine if we just walked away in the beginning or middle of every meeting or social interaction, we would have no social networks of any value. But, yet we do it in OLD. Manners in dating are out the window. I have heard the horror stories from many ladies on the infamous "dick pic" which still to this day baffles me that some men think this a legitimate strategy to get laid... We wonder why our intimate online connections are not flourishing?...
There is really great saying and core value amongst the Army Green Berets that I think can shift our perspectives on dating in the modern world - "Quality is Better than Quantity". It rests on the critical value human emotional intelligence plays into how relationships are built and work efficiently. In OLD, what we are actually seeking is that instant gratification through unlimited options for partners instead of seeking authentic and quality in a very shortlist of highly-qualified suitors. It is tiresome to keep putting effort in individuals who do not want to put in a good faith effort.
So, with all this rambling, what the fuck is my point about being sad and lonely during the holidays?... This whole year has been an exercise in self-reflection (or at least isolation). Have you maximized all this time alone? Have you done any self-work to improve yourself for your next potential suitor? I realized that after all of my dating failures that the one common denominator was me - I was selling myself short. I was attempting to achieve something authentic through an inauthentic medium. I have been clean from OLD and social media for a few months and I have to tell you, I have acquired close to 3-4 hours of my day back and my mind feels amazing clear and I feel more at peace.
So those of you frustrated and lonely this holiday season with online dating. Put down the apps, it is a drug that is designed to capture your time and attention, not your heart. Spend this time in isolation to really do the hard work of understanding who you are and what you are trying to achieve in life - nobody knows this greatness, but you. If you have problems with who you are, then those problems will not be cured by anybody else or any relationship - you have got to love yourself for someone else to love you.
Stop looking at what other people have and comparing to what you don't have, remember most of it is bullshit and not real. Most of those people aren't on Learjets, they have studios that look like the interior of an private jet, insane. Having gratitude and helping others was a way that I got out of my dating funk - trust me you may be single, but what are all your other blessings?
Be good to yourself, you deserve all of the positive things in the universe and they will come if you do the self-care. You also have let the universe do its work as well. You will always have love, if you love yourself and who you are. And why shouldn't you?!! You are actually pretty fucking awesome!! And finally, turn off the fucking holiday romantic comedies, they are toxic and unrealistic and will make anybody other than Matthew McConaughey feel like shit.
Keep your head up! Merry Christmas!!
submitted by RocLaw to dating [link] [comments]

A Constructive Criticism on Genshin's Current Experience

DISCLAIMER: THIS THREAD IS FILLED WITH MY PERSONAL OPINIONS AND EXPERIENCES ONLY, AS SUCH, IT MIGHT BE DIFFERENT THAN OTHER PLAYERS AND PEOPLE WITH DIFFERENT PERSPECTIVES.
This post is about criticism regarding Genshin Impact's current gameplay experience. This means, highlighting the good aspects of the game while shedding light on the current issues it has. This also means that it doesn't consider future known versions of the game, as it might be subject to change.
MY GAMING BACKGROUND I have been gaming for 17 years, and have played over hundreds of games throughout the years, which also includes puzzle games, fighting games, RPGs, MMOs, RTS, FPS, MOBAs, and interactive games. I've watched games grow and evolve, fall up and down in trend, and see how it shaped gamers today.
HOW LONG HAVE I BEEN PLAYING GENSHIN?
As of now, I'm AR31. I haven't completed every sidequest, nor have found every chest in the game (yet). I have, however, completed the main storyline, finished completing the oculi (geo/anemo), finished some of the side quests (some because I haven't found them all), and currently 9 star up until Floor 5 on abyss (I don't do floors until I can 3* every floor). I'm at the point where the endgame feels sluggish. There's no more content to do except doing daily battle pass, burning up resins, collecting Philanemo mushrooms from Monstadt rooftops, and occasional mob hunts for ascension mats. Basically, at the point where genshin just becomes a chore.
WHY AM I MAKING THIS POST?
I love genshin. I've told my friends to try it out, and still explore the world even if there's rarely any more to look for, expecting there's more content that I might have missed. I started since early October, and I'm still excited to login to genshin despite it being empty right now. With that said, I am hoping that this post lightens up the current issues the game is facing, as well as show the games upsides and downsides. No game is perfect, but I believe genshin can be SO MUCH MORE than what it is right now.
THE GOOD SIDE AND BAD SIDE OF GENSHIN
WORLDBUILDING
THE GOOD: Genshin's world is BIG. For a version 1 game with the promise of constant updates, casual gamers will always have content to look for. The main storyline is quite compelling, and exploring the world is initially very rewarding. It feels great opening chests, killing mobs, and getting loot. The scenery is pretty great, with a decent amount of flora and fauna without being flooded with cities and structures. There's also secret(s?) that tackle my interest (Nameless island in Monstadt, might be a few more). Monstadt and Liyue have unique experiences in exploration (Liyue IMO might be a mountain climbing simulator but it lives up to its name as the region of the geo element and it has a certain feeling of satisfaction reaching the top and then gliding down,while Monstadt has some areas where flying and gliding is important. Also, there's a middle finger mountain southeast of taishan mansion in Liyue). The bosses look GREAT and are actually frightening the first few times you see them. The music is beautiful as it has me listening to it even while in combat, or just simply exploring.
THE BAD: There's not much else to find after your initial explorations. The chest respawns aren't noticable. Little mob variations (I have hilichurl sickness). Domain interior is recycled (every domain looks the same when you go inside) and domains don't have specific mechanics to look for aside from party comps. For a big world, there's few awe-gasping structures to be found in comparison to the world size. Most NPCs feel lifeless.
THOUGHTS: Better respawn rate, add random-generated dungeons, more mob variations, add more interior design to domains, add more variation than time-attack combat, add more structures that feel mysterious and that goes deep into lore. Give NPCs more life (Give them voice at least). Arguably, the protagonist dialogues should be voiced too, but this is entirely my opinion, as some people actually prefer the silent protagonist (Persona style), but the witcher series somehow proved to me that voicing dialogues does indeed improve immersion.
COMBAT
THE GOOD: The combat system is great, it utilizes the party system genshin has, with elemental reactions/combos/synergies being the highlight of it. There's also launcher attacks that can possibly open air juggles. Limitless unit synergies. The dodge feels balanced thanks to the stamina in place.
THE BAD: No midair attacks. I'm talking about attacks that you can do while you are in midair, not the dive attack. Fighting airborne enemies with melee units is annoying, and hitting weakpoints being exclusive to archer units for big units like the ruin guards/hunters feel a bit bad (I'm a bit mixed on the weakpoint part, since I somehow feel that that's what makes archers great, but the airborne units like the ruin hunter and the flies feel annoying especially when your archer dies.) Midair attacks are also important for air juggling if they ever do enhance air juggles.
THOUGHTS: TBH the combat system is great, not much to say except that it would be great if we could do midair attacks or air juggles better, similar to DMC, pre GoW4, and KH, but possibly not as hardcore.
UNIT DESIGN
THE GOOD: Each unit is unique, usable, and well-designed (so far). The art is great or good at best, and each character's kit synergizes well thanks to elemental reactions, which make each unit great at any comp.
THE BAD: Amber.
THOUGHTS: Buff Amber pls.
GAME DIFFICULTY
THE GOOD: If you're just here to play the game for the story, exploration, and lore, then lucky for you, this game is playable and clearable with the free units given in the game.

THE BAD: For thrill seeking hardcore players out there, the only way to have a challenge in this game is handicapping yourself (I tried to kill a WL3 Boreas with a level 20 Amber with some artifacts and weapon smashed in, enough to deal 2% of his health per hit of charged arrow and enough to get oneshot by anything except the ice he leaves on the floor which deals damage).
THOUGHTS: For the open world, the difficulty seems reasonable. However, time attacks in domains aren't hard, there's no challenge aside from killing monsters faster. Of course this implies that the real challenge is building your characters, which is behind a resin system, and constellations, which is behind a paywall (of course for whales it's not a deterrent, but for f2ps, it's going to be a big problem if they make it something like kill 10 abyss mages in 30 seconds). My point being, the difficulty is not raised by (just) having better reflexes, but also by having better gear. My notion of "hard" is not a time handicap, but by punishing player mistakes, like slow reaction time, inefficient stamina use, or going in blind. The exception to this are the world bosses and elites, but domains can opt to have "hard" modes that give more loot, that is not time attack. However, I'm not saying that time attacks are ineffective at increasing difficulty, but making things spongier isn't the (only) solution, as it stands, I've never died to a boss (except on my amber vs boreas first run) or any mob, most of them was falling or drowning due to 0 stamina (jump attacks remove/reduce fall damage significantly, but can't be performed at 0 stamina). I might be wrong on how damage is on this game since I'm only on WL3.
RESIN SYSTEM
THE GOOD: ???
THE BAD: This is what I think of when I S*** so hard I get hemmorhoids and think this is the experience players should have when I play this game, because sitting on your PC too long and finishing contents in genshin means you're stuck pooping hard and painful just to raise your units past AR 30+ or so. Building a character can take a month or so, which involves: Leveling, Ascension, Talents, and TONS OF MORA. You also have to farm ARTIFACTS on top of that, since artifact stats are RNG, it can take you weeks, months, or a year to find the optimal stats for an artifact. For a game rolling out new content every 6 weeks, if they release better artifacts on top of a resin system, it will result in a very big problem: POWERCREEP. sure, this is a single player game, but all gacha games I've played have had this issue, at least at one point, and gacha games I've played are PvE oriented. Powercreep in itself is not a bad issue if it's at a reasonable pace, but since this is just version 1, I can be wrong and mihoyo might be good enough to deal with this. But resin is a very big hurdle to endgame.
THOUGHTS: Either they be more generous with fragile resins, reduce primogem cost for resin refills, increase regen rate and max cap, and reduce resin cost for claiming treasure (all of the above at the same time) , OR make resin a drop booster, OR remove it entirely. There's barely any competitive aspect to this game that warrants the stamina system. It's not gonna keep players playing, new updates and content will.
COMMENTS/OPINIONS ON OTHER CONTENT
THE COOKING SYSTEM: Right now it's useless. It could be useful on abyss, but abyss doesn't allow food buffs. It's an interesting mechanic, but the only use it has is if you don't have a healer in your team (domains or in combat against an elite/world boss), or if a unit dies at which point you use food to revive them during a fight. Outside of emergency use however, There's really not much else.
GACHA/GACHA RATES: First of all, I would like to clarify that, despite widespread info claiming "gacha" is a genre, it is, imo, NOT A GENRE BUT A FORM OF MONETIZATION. if you want to play using your money just go to your local casino or hit up your phone and download casino games. As such, "gacha" shouldn't be the defining genre of genshin, as the gacha is actually only restricted to earning units and rare gear, which is just a part of what genshin plays out; Genshin is, first and foremost, a hack and slash open-world ARPG. What this means for me, in big part, is that rationalizing the resin system just because there's gacha elements in obtaining units and rare weapons doesn't mean it should spill over to the RPG experience. Gacha =/= Stamina system. The rates for 5* suck, so to be fair, just reroll until you get the 5* unit you want and they'd still be usable in the long run.
STAMINA/RESIN SYSTEM: As I mentioned above, Gacha =/= Stamina System, MMOs have them too, for a multitude of reasons. Gachas I've played do have stamina systems in place, but does that mean every gacha game should have one? the answer is simply NO. Genshin is unlike any other "gacha" game out in the market; and I hope it doesn't become one.
CONCLUSION
Genshin, as of now, is a great free game with an immersive 20-40 hours of gameplay. As the game constantly will get updates, it is expected that more hours of gameplay will be put in the future. with a development budget of $100 Million, and a reported $100 million in 2 weeks, players SHOULD expect more quality content. The game currently has a vast world waiting to be explored, compelling story, great unit designs, a deep and interactive combat system, with huge potential for more. Despite the game's greatness, it is ultimately held back by the resin system, which hampers the only potential endgame content this game has to offer.
Rating: 8.3/10
submitted by KCRevolution to Genshin_Impact [link] [comments]

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